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June 17, 2019
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Jesse Schell's Blog   Expert Blogs

 

Jesse is the CEO of Schell Games, a team of one hundred people who strive to make the world’s greatest educational and transformational games, including Yale Medical's PlayForward: Elm City Stories, and Amplify's Lexica. Jesse also serves as Distinguished Professor of the Practice of Entertainment Technology at  Carnegie Mellon University. Jesse has worked on a wide variety of innovative game and simulation projects for both entertainment and education, but he is best known for his award winning book The Art of Game Design: A Book of Lenses and for Beyond Facebook, a talk at the 2010 DICE Summit where he described a future where games and life become indistinguishable. He is a previous chair of the International Game Developers Association, and former Creative Director of the Disney Virtual Reality Studio. 

 

Expert Blogs

Posted by Jesse Schell on Fri, 26 Jun 2015 08:17:00 EDT in Design, Console/PC
A collection of VR tips from Jesse Schell, a 20 year VR veteran, featuring examples and illustrations from "I Expect You To Die", an Oculus Rift project from Schell Games.



Jesse Schell's Comments

Comment In: [Blog - 06/26/2015 - 08:17]

I do think people will ...

I do think people will buy it, yes. Your character can move - it 's the camera that must stay locked to the player. Anyway, just wait - you 'll see

Comment In: [News - 05/19/2015 - 09:44]

This looks really cool r ...

This looks really cool r n r nFeel free to stop by DisneyQuest if you want to see some classic VR games you can learn lessons from.

Comment In: [News - 03/06/2015 - 06:55]

Hi Arseniy- r n r ...

Hi Arseniy- r n r nThis talk used that old one as a base, but has a lot of new material.

Comment In: [News - 09/22/2014 - 03:47]

Christian and I had this ...

Christian and I had this conversation on Friday night, the day before I was able to see either the Crescent Bay demos or the Gear VR demos, each of which were eye opening to me, for very different reasons. Here are my observations since then. r n r nMobile VR ...