Jessica Paek's Blog
Helping create video game discovery software used by publishers, press, YouTubers, and streamers.
We got to talk to Andrew Allanson, one of the developers behind YIIK: A Postmodern RPG, to discuss their most recent release and learn a little bit about their upcoming project, Starstruck.
This week on our blog, we talked to David Logan from Akupara Games. He discusses how their team gets creative when marketing the titles they work with and shares some tips for indies looking to partner with a publisher.
This week, we got a chance to talk to Zack from Mega Cat Studios to talk about developing retro games for new consoles, marketing physical games in the digital age, and how they’ve built their die-hard community of retro fans.
This week, we sat down with Alessandro Biollo from Ludus Games to discusses what it’s like to be an indie publisher, the lessons they learned from their previous release of Stereo Aereo, and what they’re doing differently to market The Last Friend.
In our second developer interview of the year, we were able to talk to Michael Mendheim, developer of Mutant Football League. Michael shared what it was like going from developing Mutant League Football on Sega Genesis to realizing his vision for MFL.
We were fortunate enough to be able to sit down with Matt Raithel and discuss how Graphite Lab recovered from their failed Kickstarter, developed Hive Jump for Switch and Xbox One, and landed on the front page of the Nintendo eShop.