Programmer, creator of open source projects JoyShockMapper and JoyShockLibrary. Created and maintain GyroWiki -- the home of flick stick and gyro controls that are actually good.
By day I'm a software engineer specialising in realtime rendering and computational geometry. By night I work on game related projects.
Longer ago I made KarBOOM, a local multiplayer party game for up to 12 players, and have done freelance gameplay and shader programming for other Indies.
Xbox has been incredibly lucky through the Xbox One generation that PlayStation - its closest rival - hasn't pushed the advantages available to it through its controllers. This is an open letter warning that Xbox may not be so lucky twice.
When advocating for better game controls, I'm often asked, "Why not just use thumbsticks? Why fix what's not broken?" It's amazing how easy it is to forget that a tiny joystick makes for a terrible mouse, and that developers bend over backwards to hide it
[Blog - 09/16/2019 - 10:45]
Hi Thanks for your well-thought-out ...
Hi Thanks for your well-thought-out response r n r n- The gyro is actually much easier to learn for new players. Even with all the hard work that goes into making thumbstick aiming not awful, non-gamers often have a really hard time with it at first. Whereas gyro aiming is ...
[Blog - 07/31/2015 - 03:51]
It 's worth acknowledging that ...
It 's worth acknowledging that L4D 's Director has been very well received by gamers, and is not even remotely 'invisible '. When the dynamic difficulty is understood by the player, and understood to be an additional adversary, then it is not seen as an unwanted help. In L4D, for ...