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April 18, 2021
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Jibb Smart's Blog

 

AAA Gameplay Programmer / Input Specialist. Creator of open source projects JoyShockMapperJoyShockLibrary, and GamepadMotionHelpers. SDL2 contributor. Created and maintain GyroWiki -- the home of flick stick and gyro controls that are actually good.

Longer ago I made KarBOOM, a local multiplayer party game for up to 12 players, and have done freelance gameplay and shader programming for other Indies.

Twitter: @JibbSmart

 

Member Blogs

There's no question about it: a controller's gyroscope offers far more precision than a thumbstick for aiming. But without adhering to some very simple standards, most games fall far short of what's possible.


Xbox has been incredibly lucky through the Xbox One generation that PlayStation - its closest rival - hasn't pushed the advantages available to it through its controllers. This is an open letter warning that Xbox may not be so lucky twice.


When advocating for better game controls, I'm often asked, "Why not just use thumbsticks? Why fix what's not broken?" It's amazing how easy it is to forget that a tiny joystick makes for a terrible mouse, and that developers bend over backwards to hide it



Jibb Smart's Comments

Comment In: [Blog - 03/30/2021 - 09:34]

Hi Ron Thanks for the ...

Hi Ron Thanks for the kind words : I haven 't played anything on any platform that does it right natively. But Steam lets you cover the basics well enough. My first experience with gyro aiming was with Steam, and then I was disappointed with Splatoon, and wanted to figure ...

Comment In: [Blog - 09/16/2019 - 10:45]

Hi Thanks for your well-thought-out ...

Hi Thanks for your well-thought-out response r n r n- The gyro is actually much easier to learn for new players. Even with all the hard work that goes into making thumbstick aiming not awful, non-gamers often have a really hard time with it at first. Whereas gyro aiming is ...