Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 19, 2017
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Jim McGinley's Blog   Expert Blogs

 

In the barren wastelands of Toronto I fight for gas. http://www.bigpants.ca

 

Expert Blogs

Posted by Jim McGinley on Tue, 28 Feb 2017 11:11:00 EST in Business/Marketing, Design
Can you beat GDC Jim 2016? Nope!


Posted by Jim McGinley on Fri, 05 Jul 2013 12:21:00 EDT in Production, Indie
I knew better than to add a network card to my 10 year old PC... or do I?


Posted by Jim McGinley on Mon, 17 Oct 2011 12:38:00 EDT in Business/Marketing, Production, Indie
One man continues to expose the internals of IndieCade 2011. Second in a incredible three part series. Gamasutra expert blog exclusive.


Posted by Jim McGinley on Wed, 12 Oct 2011 09:23:00 EDT in Production, Indie, Business/Marketing
Risking life and limb, one man poses as a finalist at IndieCade 2011 to bring you the inside scoop. First in a three part series. Gamasutra expert blog exclusive.


Posted by Jim McGinley on Thu, 24 Mar 2011 02:46:00 EDT in
Depsite GDCVault obsolescence, one man continues his bias GDC 2011 coverage. Randy expresses, Michael depresses, and I take far too long creating these blog posts.


Posted by Jim McGinley on Tue, 08 Mar 2011 01:37:00 EST in Production
One man attends the Meatboy postmortem and finds it extremely easy to believe how hard they worked.



Jim McGinley's Comments

Comment In: [News - 04/07/2016 - 04:39]

WOW Did NOT expect to ...

WOW Did NOT expect to see this. Thanks so much r nIf you like that... there 's more r nAt GDC 2016 just mere weeks ago I delivered the SEQUEL: r nhttp://www.gdcvault.com/play/1023267/Emptying-the-Trash-A-Last r n r nIt 's free, professionally edited, and features IMPROVED game footage. r nKudos to all involved, ...

Comment In: [Blog - 08/15/2013 - 06:43]

Ramblings about Unity indeed. r ...

Ramblings about Unity indeed. r n r nWhat 's missing is a comparison. What 's the alternative r ni.e. GUIs in C , are there free libraries that put NGui to shame r ni.e. Collision detection in C , what libraries do it better r nI 'm actually very interested ...

Comment In: [News - 04/24/2013 - 05:42]

The question isn 't is ...

The question isn 't is Flash dead... the question is whether HTML5 Canvas 2D can replace it. According to my tests http://www.bigpants.ca/html5test/ and much reading, YES. On desktop systems MAC/PC - IE/Safari/Firefox and iPad, it 's working cross platform no coding changes with better performance than Flash. They 're actively ...

Comment In: [News - 03/08/2013 - 05:18]

First I beg to differ ...

First I beg to differ r nhttps://twitter.com/misterbigpants/status/299517101683638272 r nhttps://twitter.com/misterbigpants/status/299934892970631168 r n r nWe opted to record live footage of me playing the game, rather than recording an edited trailer. While your video looks and more importantly SOUNDS much better, we were concerned the Vine community might frown on the pre-recorded ...

Comment In: [Feature - 02/22/2013 - 04:50]

I can 't wait for ...

I can 't wait for an article about making great touchscreen controls.

Comment In: [News - 11/14/2012 - 02:18]

I haven 't tried Unity ...

I haven 't tried Unity 4, so maybe this has changed Out of the box, Unity 's entire pipeline and interface are designed for making 3D games. It does this exceptionally well. As a result, when you 're just starting in Unity, it 's easier to build a 3D game ...