Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Expert RSS

Valve's Team Fortress 2 is one of the most celebrated online games, and for this post, I wanted to talk about how the changes Valve made would go on to influence a lot of online and live service games.

- Are you using a dependency injection system in Unity? - If so, can you understand, read, debug and maintain the code of your dependency injection system in less than 10 minutes? If the answer to any is NO, this post might ring a bell

Posted by Alexis Jolis Desautels on 11/18/21 11:14:00 am in Design, Production
Following up on the initial thoughts on Rational Design, let's dig deeper to provide the Why, What and How of the process. This journey will be cut in 3 pieces, each with an overarching theme: the Player, the Game and the Work.

Learn about the lovely KISS Command Pattern in Unity I cannot live without. Enjoy powerful async gameplay systems!

The 4th installment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This discusses methods for hybridizing horizontal and vertical music techniques.

Posted by Tyler Glaiel on 11/18/21 11:12:00 am in Programming
So you’re thinking about making your own game engine. In this post I will go over why you might (or might not) want to, what systems are needed in a game engine, and how you should approach development of it.

This time we want to talk specifically about how we have taken advantage of some important dates and events to share content about One Military Camp and the reasons that have led us to do so.

Posted by Yongcheng Liu on 01/28/22 11:42:00 am in Business/Marketing, Design
It’s said by some hardware producer that only by using equipment like VR headsets, can players get immersed in a game totally. But that’s not true. We can help players get more immersed in a game from the aspect of design.

Posted by Kent Carter on 01/28/22 11:26:00 am in Audio
Composers Guy Jones and Kent Carter recently got to sit down for a video podcast interview of Darren Korb, Audio Director and composer at Supergiant Games, about his experience with audio middleware.

Posted by Yongcheng Liu on 11/18/21 11:29:00 am in Design, Social/Online, Smartphone/Tablet
Travel frog is a subgenre of simulation game is another kind of simulation, with cultivation to be its core element. Players need to cultivate specific characters in-game and make them successfully, and the game bringing a sense of achievement is the key.

Posted by Yongcheng Liu on 11/18/21 11:28:00 am in Business/Marketing, Console/PC, Social/Online
Middle-aged gamers are important in game industry (no offences, but just player research for a specific group). But what are their characteristics? What are their needs for gaming? And how do they choose games?

Disruptive players in multiplayer games can damage your online community and studio reputation. I worked with Unity and The Harris Poll to find the latest insights into toxicity in games and uncover how to build healthy communities.