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Posted by Winifred Phillips on 06/14/21 11:18:00 am
Leading up to her lecture during the upcoming GDC 2021 event, composer Winifred Phillips offers highlights from her Ask-Me-Anything session from GDC Summer. Topics include looping strategy, composer workflow, team dynamics, recurring themes, & networking.

Posted by Ryan Sumo on 06/11/21 03:00:00 pm in Business/Marketing, Console/PC, Indie
The games industry should take a cue from the film industry and start optioning game design documents.

Posted by George Jijiashvili on 06/10/21 02:46:00 pm in Business/Marketing
Omdia analysts George Jijiashvili and Matthew Bailey summarize Microsoft's latest news about Game Pass and cloud gaming, while highlighting their key takeaways.

Posted by Simon Carless on 06/10/21 01:12:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We're looking at the launch of winemaking sim Hundred Days, with real Steam numbers, alongside a whole bunch of other trends in and around game discovery.

Posted by Josh Bycer on 06/09/21 10:14:00 am in Design, Production, Console/PC, Indie, Smartphone/Tablet
Today's post is a wake-up call for the industry when it comes to understanding the basic rules and structure of game design, and what can happen if you choose to ignore the "science" of the "art and science of games".

Posted by Niklas Gray on 06/09/21 10:13:00 am in Programming
An interactive choose-your-own-debugging-adventure





Have IAP (in app purchases) ruined the landscape for traditional tycoon games wanting to breakthrough on mobile app stores? When a user downloads a money earning / Business development game in 2021, they are expecting to be met with a specific array of IA

Posted by Yali Papacubec on 06/14/21 11:37:00 am in Design, Programming, Production, Console/PC, Indie
Rushout is an enthralling and hilarious 3D ragdoll platformer with simple gameplay set in fantastic flying landscapes. And the prize for the best result will spark real excitement in you! [P.S. Beware of crazy chickens!]

Posted by Polina Haryacha on 06/14/21 11:31:00 am in Business/Marketing
Chinese gaming brands are taking ground in the West. Here is an overview of strategies that help them break into the new markets and expand internationally.

Let's take a look at the typical questions that arise when tackling the job of localizing a game video.

Posted by Oxana Fomina on 06/14/21 11:19:00 am in Design, Production, Smartphone/Tablet
51% of the games in the TOP 100 games by grossing in the US have implemented the Battle Pass, and this feature continues to gain popularity. 7 tips that you can use when creating or improving a Battle Pass, with examples from games in the match3 genre.

Posted by Luca Russo on 06/14/21 11:16:00 am in Design, Programming, Art, Console/PC, Indie
Hello everyone, we have been busy working on our new face models for a while. This week, we wanted to share our updates for the face generator.