Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 22, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Expert RSS


Posted by Thomas Bidaux on 07/19/18 11:36:00 am in Business/Marketing, Indie
Kickstarter and Tabletop Games: 2018 Mid-Year Update

Posted by Travis Hoffstetter on 07/19/18 11:17:00 am in Design
Creating a fun stealth encounter is difficult, with bad execution resulting in players giving up on stealth. The following breakdowns lessons learned from working on 3 stealth games to encourage stealth gameplay and keep it feeling fresh and exciting.

Posted by Helen Carmichael on 07/18/18 11:49:00 am in Business/Marketing, Indie
We recently did a detailed postmortem of our RPG card game, Shadowhand, to review what we got right, and, importantly, what we got wrong and how we could improve. We have distilled our findings into a checklist of ten points to share with you.

Posted by Morgan Jaffit on 07/17/18 10:47:00 am in Business/Marketing, Console/PC, Indie
Everybody wants to become the dominant player in the games subscription space - but who will be left once the dust settles, and what does that mean for developers?

Posted by Thomas Bidaux on 07/17/18 10:11:00 am in Business/Marketing, Console/PC, Indie, VR
A look into the performance of video games projects on Kickstarter and Fig.co

Posted by Sande Chen on 07/16/18 12:56:00 pm in Design, Serious, VR
In this article, game writer Sande Chen looks at a virtual reality experience made for social impact.





Posted by Nicholas Kinstler on 07/20/18 11:11:00 am in Design, Production
With a card game set featuring anywhere from 80 to 200+ cards, documentation and organization is incredibly important. In this article, Nick Kinstler explains what a card file is and provides an outline of the card game development process.

Posted by Josh Bycer on 07/20/18 11:10:00 am in Design, Console/PC, Indie, Smartphone/Tablet
The Shop Simulator Genre has grown among Indie and Mobile developers over this decade, but many designers still fail to understand what makes the genre's mix of combat and shop management so endearing that we still remember Recettear.

Posted by Jonathon Wilson on 07/20/18 11:01:00 am in Design, Console/PC, Indie
In this post, I look into some of the various level design techniques that can be used during the level creation process, that can help to communicate your design intent and direct the player through a level.

Posted by Fibre Tigre on 07/20/18 11:00:00 am in Design, Programming, Art, Indie
After reviewing basic techniques for narrative writing in games and less basic ones, such as the use of AI, we propose the idea of a narrative and lore design emerging from the actions of the players.

Posted by Mateus Gondim Lima on 07/20/18 10:57:00 am in Programming
A Implementation of a Pool allocator data structure in C++ for memory management.

A rapid-fire walkthrough of 4 months prototyping and developing a brand new game for a brand new audience; covering inspiration, developing with ARKit, designing augmented play and many lessons along the way, closing with a look at the teams next AR game