Jobye Karmaker's Blog
Currently a Senior World Artist working at Monolith Productions on an Unannounced Project.
Where to find me:
3 years ago, I shipped my first game, Splinter Cell Blacklist, with the team at Ubisoft Toronto and now I'm taking a look back. We'll be running through 10 anecdotes & takeaways from the production of the map I worked on.
This 'micro-tut' will teach you how to create high-quality & high-resolution wheels with modular techniques typically used in environment art.
Through the development of Splinter Cell: Blacklist & Far Cry 4, I realized I've developed some personal Guiding Art Principles that inform my day to day decision-making whether I'm tackling props or full environments. Thought it'd be worth sharing!
Jobye Karmaker's Comments
[Blog - 09/22/2015 - 01:32]
Thanks Abby Yeah, it was ...
Thanks Abby Yeah, it was quite the surprise when I was looking it up Will try to keep 'em coming on a monthly basis :
[Blog - 09/01/2015 - 01:35]
Thanks for the comments Abby ...
Thanks for the comments Abby That 'd be a good topic to cover, will add it to my growing list of things I 'd like to get to in future posts: