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September 19, 2017
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Jochen Heizmann's Blog

 

Jochen is an indie game developer from Germany and has been writing and selling games for 20 years now. His journey started on the good old Amiga 500. On PC he developed games for Koch Media, Big Fish Games and DTP Entertainment. In 2006 he joined Gameforge - one of the biggest games publishers in germany - to create MMO games and helped building up the new mobile unit of the company. The games he worked on reached millions of players worldwide.

For his first own company Intermediaware Jochen created over 60 games and applications for a vide variety of platforms including PC/Windows, Mac OS X, Linux, Nintendo DS, Apple iOS (iPhone, iPad, iPod Touch), Android and Windows Phone.

In 2014 Jochen founded Asylum Square to create the games he always dreamed of. Jochen does all the programming, design and audio for his games. He coded a cross-platform engine from scratch. Jochen also teams up with other very talented people to create truly immersive game experiences.

 

Member Blogs

Posted by Jochen Heizmann on Fri, 06 May 2016 01:01:00 EDT in Design, Programming, Art, Indie
In this blog post I want to show you how we optimized our workflow process by using Photoshop and Photoshop Generator.



Jochen Heizmann's Comments

Comment In: [Blog - 05/06/2016 - 01:01]

No, my games aren 't ...

No, my games aren 't written in Node.js/Javascript. My Live update simply watches the filesystem for changes and is built in in the binaries directly. But as I mentioned I 'd like to change this to a Client/Server Architecture, so I can als make us of the live updates on ...

Comment In: [Blog - 09/11/2015 - 03:57]

If you don 't upload ...

If you don 't upload a new build from my experience it is better to use the resolution center and talk with the reviewer. I had serveral meta data rejections in the past. I changed them and told the reviewer about it and usually it was going live a few ...