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January 16, 2021
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Joe Strout's Blog


Joe Strout is a software engineer in the American Southwest.  He's got an M.S. in Neuroscience from UCSD, but now spends his days writing game and business code for clients all over the world.  His labor of love is High Frontier, a space settlement video game he is writing with his two sons.


Member Blogs

In this post, we'll see how to generate audio in Unity on the fly, creating sound effects that respond to what's going on in your game and are always unique.

We explore three different methods for 2D character animation in Unity: a simple system that sets sprite frames directly; a hybrid system that uses Unity's Animator component in a minimalistic way; and all-in use of Unity's animation state machine.

Joe Strout's Comments

Comment In: [Blog - 06/27/2018 - 02:00]

This was a really fascinating ...

This was a really fascinating account. I certainly have seen how griefers of all sorts can drive new players away... and I also see the value in a free, open world where people can choose what sort of role to play. Is there really no way to have our cake ...

Comment In: [Blog - 11/03/2014 - 03:43]

Simple and effective. Thanks for ...

Simple and effective. Thanks for sharing this

Comment In: [Blog - 07/21/2017 - 10:15]

Great work As a Japanese ...

Great work As a Japanese learner myself, and occasional developer of novel input methods , I found this article fascinating on several levels. r n r nHowever, I think maybe you put too much emphasis on QWERTY. Some of us have advanced to Dvorak, you know : And if ...

Comment In: [Blog - 04/21/2016 - 02:02]

Thanks for talking about pixel-based ...

Thanks for talking about pixel-based games I think the world needs more of those. I hope nobody will mind if I point out my PixelSurface asset, which is designed to make pixel-level operations in Unity really easy and efficient.

Comment In: [Feature - 05/07/2010 - 04:35]

So where 's part 3 ...

So where 's part 3 of this three-part feature

Comment In: [Blog - 08/07/2015 - 06:34]

Jay and Slawa, thank you, ...

Jay and Slawa, thank you, I 'm glad you found it useful, and I do think you 'll be happy with that approach. r n r nTo Allan, no, I haven 't looked at the new Director/Playable stuff in any detail yet. That could certainly be an interesting alternative to ...