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November 17, 2019
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John Ardussi's Comments

Comment In: [Blog - 08/07/2014 - 03:02]

There is no question that ...

There is no question that PC games have a lot more upside potential. We have made more in Early Access and a Kickstarter campaign than you did for your whole game. I assume our after release numbers will be even better. r n r nThanks for this. I have been ...

Comment In: [News - 08/01/2014 - 06:32]

When Microsoft bought them they ...

When Microsoft bought them they dropped support for Unityscript and Boo. If you use either of those languages you are out of luck even if you paid for it before it was made free. It does not mention their dropping language support anywhere but in their release notes. So beware

Comment In: [News - 07/21/2014 - 08:21]

I think of myself as ...

I think of myself as a toymaker or an amusement park ride creator. I create the toys and rides I want, then let others try them to see what they think. Being willing to adjust based on how people play your game to me is the most important step.

Comment In: [News - 07/21/2014 - 04:18]

We got 83 of our ...

We got 83 of our amount. About 15 of the collected amount is fees. The rest is caused by people who don 't pay.

Comment In: [News - 07/15/2014 - 02:43]

I need some evidence that ...

I need some evidence that people who watch these things buy at a rate to make it worth while. Our experience is that review videos get lots of eyes and very few sales. I recently posted an article saying such and including our numbers: r n r nhttp://www.gamasutra.com/blogs/JohnArdussi/20140712/220894/Video Reviewers Ripple ...

Comment In: [Blog - 07/12/2014 - 03:07]

The article was not meant ...

The article was not meant as the end of the discussion but as the beginning. I expect that I am still a blind man discovering the nature of the elephant. But without taking a stand, it is hard to get information. r n r nThe real issue is that like ...

Comment In: [News - 06/27/2014 - 07:14]

The Sale may have been ...

The Sale may have been better for devs in past years, but we are doing great. We released the first version of our game into the Alphafunding area on June 5 at a 20 discount. We were surprised how well we sold. We had a week of no sale price ...

Comment In: [Blog - 03/08/2014 - 07:19]

If you are talking about ...

If you are talking about Cutthroats , the problem was that too much money was spent on development. The amount spent on the game was too high since the customers were limited. Honestly though, the people involved in the decision making process were hoping that free-to-play was some sort of ...

Comment In: [Blog - 12/09/2013 - 12:35]

The guy who was demoing ...

The guy who was demoing it slipped and fell. The investor guy slipped and fell. And they had people there spotting for them. I would not have anyone at my house spotting for me. This is a lawsuit waiting to happen. r n r nThere are way too many reasons ...

Comment In: [News - 06/07/2013 - 04:12]

Why does this feel like ...

Why does this feel like those people who go to other garage sales to buy things to sell at their garage sale

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