Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 16, 2019
arrowPress Releases








If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

John Mawhorter's Blog

 

A game designer in training. Was a student, then worked at Activision. Now getting my MFA in Playable Media and looking for work at an indie studio. Interested in phenomenology, complex/chaotic systems-oriented game design, physical play, sports design, playground design, toy design, and more...

 

Member Blogs

Posted by John Mawhorter on Mon, 11 Jan 2016 01:46:00 EST in Design, Serious, Indie, VR
a strange and satisfying game that should be taught to everyone everywhere


Posted by John Mawhorter on Mon, 11 Jan 2016 01:46:00 EST in VR
My very serious opinion on what VR/AR should be used for and why...


Posted by John Mawhorter on Fri, 10 Feb 2012 08:18:00 EST in
Now that people can see what's hot and try to copy it, play at every level is being reduced to a paint-by-numbers copy-the-pros affair.


Posted by John Mawhorter on Fri, 13 Jan 2012 12:31:00 EST in Design
Using all those collected stats for something useful.


Posted by John Mawhorter on Fri, 06 Jan 2012 02:16:00 EST in Design
Two approaches to design for story-focused experiences.


Posted by John Mawhorter on Thu, 15 Dec 2011 04:53:00 EST in Design
Game design fetishes.



John Mawhorter's Comments

Comment In: [News - 12/14/2015 - 04:16]

Mount Blade has probably the ...

Mount Blade has probably the best medieval hand to hand combat system ever devised. It is simple to learn but incredibly deep and there is still a big playerbase for Warband the main multiplayer title for a reason. Bloodline Champions Battlerite, which Tommy mentioned is it 's inferior successor is ...

Comment In: [News - 01/06/2016 - 05:09]

too expensive... the real potential ...

too expensive... the real potential of oculus is actually with filthy casuals

Comment In: [Blog - 02/25/2013 - 08:48]

this sounds like the designer ...

this sounds like the designer drug of free-to-play design. thanks for the detailed and accurate analysis, while still keeping it short

Comment In: [Feature - 02/15/2013 - 04:35]

Proteus is an interactive program ...

Proteus is an interactive program about being in a space and moving through it, looking at it. It 's an interactive visual experience, centered around the free-mouse-look in first person. Not a game by any means, certainly an interesting experiment, but frankly the visuals are boring, repetitive and use an ...

Comment In: [News - 07/18/2012 - 01:19]

This game looks cool, but ...

This game looks cool, but is it actually fun What a depressing question to have to ask of indie games. There are games that are worth experiencing merely for their audiovisual splendor Rez, for example , but I can see why reviewers are asking the question. A tough question for ...

Comment In: [Feature - 07/05/2012 - 04:00]

The main problem with using ...

The main problem with using game references as your design language is simply that games take so long to play, there are so many games and genres , and their immense complexity. Despite this, even in movies or music where the vocabulary is pretty fully developed, the industry guys probably ...