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John Nelson Rose's Blog


I'm a game designer and engineer who loves to tear shit apart. I've had the opportunity to work in many different roles and genres for 13 years, and I got me some opinions. Half of me loves making weird stuff while the other half won't stop philosophizing theoretical game design. 

Honestly I'm just proud of myself for staying loyal to the game industry, even though bae hurts me on the regular. Let's talk rapid prototyping, ideation, player psychology, and the mystique of embarrassing melee kills.

Check out my blog at


Member Blogs

Posted by John Nelson Rose on Mon, 26 Aug 2019 10:48:00 EDT in Design, Programming, Art
I don’t know who needs to hear this, but there’s a reason you make games.

Posted by John Nelson Rose on Tue, 09 Jul 2019 10:43:00 EDT in Design
Who doesn't love a classic? But let's agree on what that magic word means, and then see what we can do to achieve it.

Posted by John Nelson Rose on Thu, 20 Sep 2018 09:49:00 EDT in Design
A look at games from the dual processes of bringing order and wreaking chaos.

Posted by John Nelson Rose on Mon, 09 Jul 2018 02:42:00 EDT in Design
Revival movements in art have a long history, and retro game development can learn a lot from them. Let's consider retro games in the light of two important architectural movements, Neoclassicism and Gothic Revival, and see what shakes loose.

Posted by John Nelson Rose on Thu, 21 Jul 2011 05:39:00 EDT in Design
Why exactly does killing work so well in games?

Posted by John Nelson Rose on Thu, 18 Feb 2010 03:08:00 EST in Design
Examining the beauty of games that take place in one focused locale.

John Nelson Rose's Comments

Comment In: [News - 07/02/2020 - 06:13]

Agreed. The capabilities and availability ...

Agreed. The capabilities and availability of content tools have at least kept up with higher specs. We see pretty amazing stuff released by tiny teams all the time. It 's definitely not a foregone conclusion that every generation should cost more to develop.

Comment In: [Feature - 05/21/2009 - 07:35]

I just got to this ...

I just got to this - great breakdown and useful contrasts between games and movies.

Comment In: [News - 03/13/2019 - 10:22]

I can 't believe this ...

I can 't believe this is an issue. Ridiculous.

Comment In: [Blog - 10/26/2018 - 10:21]

I disagree: Civ is a ...

I disagree: Civ is a good example of a very complex game, but it 's still accessible enough to learn by playing. The author is right that board games require a lengthy explanation and understanding for all players before they can really begin. Video games, even deep strategy titles, have ...

Comment In: [Blog - 09/14/2018 - 09:32]

Couldn 't agree more - ...

Couldn 't agree more - so many reviews leave you with the aftertaste of a bad book report. The more we can encourage critical and analytical thinking in reviews, the more our audiences will hold games responsible for higher levels of design and meaning.