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March 20, 2018
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John Szczepaniak's Member Blogs

Posted by John Szczepaniak on Wed, 16 Dec 2015 02:41:00 EST in Business/Marketing, Programming, Production, Console/PC, Serious
Final Fantasy 7 Remake is being developed using the Unreal Engine - what else does Epic Games Japan have in store for the Japanese games industry?

Posted by John Szczepaniak on Tue, 10 Nov 2015 02:42:00 EST in Design, Art, Console/PC
Around 1992 work began on an arcade fighting game at Konami, comparable to Mortal Kombat. Ultimately it went unfinished and unreleased - but the preliminary artwork remains.

Posted by John Szczepaniak on Wed, 10 Jun 2015 02:22:00 EDT in Design, Production, Art, Console/PC
As creator of Bombjack, Solomon's Key, Fire & Ice, plus numerous other games, Michitaka Tsuruta helped define some of Tehkan/Tecmo's best loved classics

Posted by John Szczepaniak on Wed, 06 May 2015 02:43:00 EDT in Business/Marketing, Design, Production, Console/PC
KONAMI - everyone is talking about it. But did you know the company once tried to launch its own console, to rival Nintendo and Sega?

A collection of interview excerpts with Japanese developers who worked on the PC Engine.

Posted by John Szczepaniak on Mon, 28 Apr 2014 09:18:00 EDT in Programming, Console/PC, Indie
With the 50th anniversary of the BASIC language only days away, here's a look at 11 dialects and 11 creations of note.

Posted by John Szczepaniak on Thu, 20 Mar 2014 11:42:00 EDT in Design, Production, Art, Console/PC, Indie, Smartphone/Tablet
The creativity of Kenji Eno lives on as friends and colleagues prepare to develop his game design ideas posthumously. Read more in this exclusive interview.

Posted by John Szczepaniak on Tue, 04 Mar 2014 04:51:00 EST in Business/Marketing, Design, Programming, Production, Console/PC
History of Olion and the AX computer game series in Japan, which eventually led to the forming of Game Arts. Plus lots of other interesting facts about Japanese computer history.

Posted by John Szczepaniak on Wed, 05 Jun 2013 05:42:00 EDT in Design, Indie
Could a quirky N64 game about robotic animals have laid the genetic foundation for one of the industry's biggest series - Grand Theft Auto?

Posted by John Szczepaniak on Fri, 17 May 2013 02:06:00 EDT in Design, Console/PC
A brief chat about the team's unusual cyberpunk FPS

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