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January 21, 2019
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John Szczepaniak's Comments

Comment In: [News - 05/02/2014 - 05:48]

This is a significant point ...

This is a significant point regarding Japan trying to appeal to the West . Markets outsides of Japan are very different from each other. This also reminds me of the fact that during the 8-bit, 16-bit and 32-bit eras, Japanese games released in Europe were usually but not always those ...

Comment In: [News - 12/09/2013 - 09:49]

To be honest, I 'm ...

To be honest, I 'm so grateful that they don 't implement DRM like Steam, that even if a game didn 't work, I 'd probably just let them keep the small amount I paid. As yet, of 20 purchases, none have given me any trouble.

Comment In: [Blog - 08/05/2013 - 05:05]

The thing that killed The ...

The thing that killed The Last of Us for me was that for several hours the game was all about resource conservation: Don 't waste bullets. Then suddenly the game puts you in an upside down shoot-out with infinite ammo. No explanation, just a contrived deus ex machina so that ...

Comment In: [News - 07/08/2013 - 01:16]

I read the Valve handbook ...

I read the Valve handbook that circulated a while back or at least excerpts . It sounded like the worst place in the world to work. I would run screaming from such a work environment. The book painted it like some kind of lawless chaotic void, where your pay would ...

Comment In: [Blog - 06/05/2013 - 08:53]

As someone involved in a ...

As someone involved in a Kickstarter, this is both fascinating and bloody terrifying. r n r nHowever, as an Englishman, I 'm curious to know the specifics related to British tax laws. Is there anyone on Gamasutra with an expertise knowledge in British tax laws who wants to write an ...

Comment In: [Feature - 05/31/2013 - 04:00]

A fantastic article. One of ...

A fantastic article. One of the best I 've read online recently. It strongly resonates with a lot of my thoughts. For example the Panzer Dragoon series, which has a strong sense of sekaikan, in terms of world, environment, indigenous fauna, language and so on. All of these elements are ...

Comment In: [Blog - 05/16/2013 - 10:00]

Most interesting - given this ...

Most interesting - given this third post on GM, I 'm getting the feeling you 've got a large stockpile of interview material I hope you don 't mind my asking, but with all the material from the creator of GM, had you considered approaching a print publication, such as ...

Comment In: [News - 05/08/2013 - 04:47]

I liked the article. Mainly ...

I liked the article. Mainly because it reminded me of a fantasy I had many years ago. I often liked to imagine what kind of bizarre projects I 'd work on if I won the lottery, and could basically hire a vanity dev team to do my evil bidding. One ...

Comment In: [Blog - 05/04/2013 - 09:35]

Regarding the Korean aspect, I ...

Regarding the Korean aspect, I asked Sam Derboo on Hardcore Gaming 101 he runs our dedicated Korean section . He said this hopefully the Korean script is visible : r n Looking at the Korean Game Rating database, a company named something like I-Tech or Aitek Korean name is 50500 ...

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