John Warner is an indie developer who has worked in several areas of the games industry in several different roles.
We take an inside look at The Fall, its narrative design goals, and how they might apply to your project.
Mostly focusing on keeping your design clean and modular, this article covers some of the most important things I've learned in my last 3 years as a unity developer. It's aimed at a beginner to intermediate level.
[Blog - 09/10/2013 - 04:05]