Johnathon Swift's Member Blogs
It's not a "nice" thing to say. But there's a difference between fair criticism and ignorant ranting. And Bethesda Softworks, with its monopoly on Bethesda style RPGs, can be fairly criticized as just being all around bad now...
You could make a game simpler, and remove frustration. Or you could make the frustrating parts fun/or your complex game easier to understand.
The Xbox One has been shown, and Microsoft seems to have forgotten it plays games.
Digital sales are about to rule the roost, and quickly
There's a simple reason why game sales are in decline, there are fewer, and worse, games than their have been previously.
Business executives have become increasingly intrusive into game design over the last generation. Ideally for everyone this should stop and even reverse course.
Everyone's waiting, or searching, for the revolution. When will it come?
Giving people what they want is ruining the gaming industry, and yet surely YOUR game that looks like all the others will be different!
Nintendo has had a good, magnificent run as a hardware player. They've become iconic as a symbol of video games. But now it seems the icon's time in the market has come to and end.
There's a lot of questions around "monetization" and how to get money, or more money, out of players through new means. And there are new distinctions that designers should be aware of regarding this.
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