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Johnathon Swift's Member Blogs

It's not a "nice" thing to say. But there's a difference between fair criticism and ignorant ranting. And Bethesda Softworks, with its monopoly on Bethesda style RPGs, can be fairly criticized as just being all around bad now...

Posted by Johnathon Swift on Fri, 10 Jan 2014 06:43:00 EST in Design, Console/PC
You could make a game simpler, and remove frustration. Or you could make the frustrating parts fun/or your complex game easier to understand.

Posted by Johnathon Swift on Tue, 21 May 2013 10:56:00 EDT in
The Xbox One has been shown, and Microsoft seems to have forgotten it plays games.

Posted by Johnathon Swift on Tue, 30 Apr 2013 09:37:00 EDT in
Digital sales are about to rule the roost, and quickly

Posted by Johnathon Swift on Mon, 22 Apr 2013 06:45:00 EDT in
There's a simple reason why game sales are in decline, there are fewer, and worse, games than their have been previously.

Posted by Johnathon Swift on Thu, 28 Feb 2013 06:58:00 EST in
Business executives have become increasingly intrusive into game design over the last generation. Ideally for everyone this should stop and even reverse course.

Posted by Johnathon Swift on Tue, 22 Jan 2013 04:09:00 EST in
Everyone's waiting, or searching, for the revolution. When will it come?

Posted by Johnathon Swift on Sun, 02 Dec 2012 05:12:00 EST in
Giving people what they want is ruining the gaming industry, and yet surely YOUR game that looks like all the others will be different!

Posted by Johnathon Swift on Fri, 21 Sep 2012 10:52:00 EDT in
Nintendo has had a good, magnificent run as a hardware player. They've become iconic as a symbol of video games. But now it seems the icon's time in the market has come to and end.

Posted by Johnathon Swift on Wed, 22 Aug 2012 06:50:00 EDT in
There's a lot of questions around "monetization" and how to get money, or more money, out of players through new means. And there are new distinctions that designers should be aware of regarding this.

[More Johnathon Swift Blogs]