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October 23, 2017
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Jon Brown's Expert Blogs

Posted by Jon Brown on Wed, 22 Sep 2010 08:55:00 EDT in Design
Do we really understand what we're trying to accomplish with difficulty curves? And why is there one spike we don't design out of the system often enough?

Posted by Jon Brown on Wed, 30 Jun 2010 09:56:00 EDT in Design
If you don't like what universities are teaching the next generation of recruits to our fair industry then you only have yourself to blame.

Posted by Jon Brown on Tue, 22 Jun 2010 08:01:00 EDT in Design
If you're a 3D display doubter then stop, and read this post. Trust me, the final sentence should win you over.

Posted by Jon Brown on Thu, 22 Apr 2010 07:16:00 EDT in Design
Sick and tired of seeing your ideas get butchered? There is a solution, but you'll have to abandon the notion of them being solely your ideas...

Posted by Jon Brown on Tue, 06 Apr 2010 07:21:00 EDT in Design
Remember when you could turn on a console and play a game against a friend? No set-up, no update required? It still exists, and not just in Wii form.

Posted by Jon Brown on Mon, 22 Mar 2010 08:45:00 EDT in Design
An extremely practical post, intended specifically for those making games within a short space of time.

Posted by Jon Brown on Fri, 12 Mar 2010 06:18:00 EST in Design
If you’re still using yourself as a benchmark for what gamers want then you might want to think again.

[Previous Jon Brown Blogs]