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September 23, 2017
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Jon Shafer's Comments

Comment In: [Feature - 07/27/2012 - 04:50]

Much of the time what ...

Much of the time what is believable and realistic isn 't much fun. For example, one-hit kills, or the randomness of, well, pretty much everything. A game about the medieval era should have the bubonic plague represented if it wants to 'properly ' represent that period of history - but ...

Comment In: [Blog - 05/22/2012 - 01:08]

I agree that unfairness can ...

I agree that unfairness can sometimes be a good thing. A point I noted in the article is that meeting player expectations is ultimately all that really matters. If someone wants a game to be easy and it 's not, they 're upset - and the reverse is just as ...

Comment In: [News - 05/22/2012 - 05:07]

Doesn 't the article state ...

Doesn 't the article state that revenues declined from 2011 to 2012 r n r n Take-Two saw revenues of 825.8 million ... down significantly from the 1.14 billion the company saw in 2011. r n r n- Jon

Comment In: [Blog - 05/02/2012 - 11:40]

Thanks for sharing your thoughts ...

Thanks for sharing your thoughts Justin You definitely make some good points. r n r nAlong with the basic forces of supply and demand, a designer also has to find ways to make players COMFORTABLE with the idea of spending. If they re aren 't pushed towards using up their ...

Comment In: [News - 04/16/2012 - 05:40]

Even in non-strategy games you ...

Even in non-strategy games you can still feed information to the player gradually as the game is unfolding. Several shooters have done this well though, to be fair, they don 't have TOO much to teach veterans of the genre . r n r nSometimes just having short messages that ...

Comment In: [Blog - 04/12/2012 - 11:33]

Great article Gary. I share ...

Great article Gary. I share many of the same opinions and fears . I sincerely hope that the first time a large game project publicly fails in a major way doesn 't sour the entire community on the concept. Kickstarter and other services like it could potentially revolutionize the industry, ...

Comment In: [News - 04/06/2012 - 03:29]

As I talked about in ...

As I talked about in the article, there absolutely still needs to be value to whatever choices players have. But there 's also not an unlimited amount of 'meaningful stuff ' to build choices around. Each decision dilutes the pool, if only a little bit. I don 't think anyone ...

Comment In: [News - 03/04/2011 - 07:00]

To clarify... I didn't disagree ...

To clarify... I didn't disagree with Tom, and it's not that I don't want to see better AI in strategy games. It's just that as long as a company's goal is to make the most money possible, it's very rarely financially sound to pour a LOT of time or money ...

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