Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 21, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Jools Watsham's Expert Blogs

For first 5 years of Renegade Kid’s existence we worked with publishers to develop and release our original games, using – what some may call – the traditional publishing model. However, for the past two years we have embraced self-publishing.


Posted by Jools Watsham on Fri, 26 Apr 2013 03:58:00 EDT in Business/Marketing, Design, Art, Console/PC
Let’s pretend we’re designing the Wii U visual design for a second...


A look at what makes a successful game while peeking into the guts of Mutant Mudds.


Posted by Jools Watsham on Wed, 17 Apr 2013 09:33:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
From the explosive start of Renegade Kid with a Mature horror title for the Nintendo DS to a 3D enhanced arcade racer for the Nintendo 3DS!


Posted by Jools Watsham on Wed, 17 Apr 2013 04:01:00 EDT in Business/Marketing, Console/PC, Indie
The story so far: Mutant Mudds on Steam Greenlight.


Posted by Jools Watsham on Tue, 16 Apr 2013 01:05:00 EDT in Business/Marketing, Production, Console/PC, Indie
Big Publisher Deals vs. Small Studio Independence!


[Previous Jools Watsham Blogs]