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September 22, 2021
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Joseph Azzam's Blog


Hi, I'm Joseph, and I am Indie game developer. I am a technical designer at World Void, a 3D Adventure/Puzzle educational game that focuses on Historical sites. 

My post will cover some of the challenges we're facing as we develop our game.

If you have any questions feel free to connect with me on twitter @JosephRAzzam, or send me an email by using the 's contact form.

Good luck with your project, and I hope you find my posts benificial.


Member Blogs

Posted by Joseph Azzam on Tue, 08 Jan 2019 10:09:00 EST in Production, Art, Serious, Indie
I needed to give a presentation in Jordan on Photogrammetry, and I challenged myself to scan the iconic treasury Al-Khazneh of Petra, put it in a game engine, and prepare a presentation, all in the span of 3 days.

Posted by Joseph Azzam on Wed, 10 May 2017 09:31:00 EDT in Art
I will be turning a European stone statue into a Middle-Eastern rock statue by extracting the textures from 3D scans, manipulating their properties, while creating a game ready asset.

Posted by Joseph Azzam on Tue, 10 Jan 2017 09:33:00 EST
This article will try to cover everything you need to know about 3D Scanning using Photogrammetry including the choice of software, equipment, and computer, in addition to a guideline on properly capturing photos.

Posted by Joseph Azzam on Wed, 24 Aug 2016 11:39:00 EDT in Art, Console/PC, Indie
In this article I will be going over multiple photogrammetry techniques that I stumbled upon, experimented with, and used in order to create the textures for the castle. I will be going over many solution to delight a texture, and create a tile-able one.

Posted by Joseph Azzam on Mon, 16 May 2016 07:16:00 EDT in Art
This article will go over how photogrammetry was used to scan a castle inside out with a minimum of equipment, a minimum of funding, and a minimum of man power.

Joseph Azzam's Comments

Comment In: [Blog - 07/21/2014 - 10:17]

Images are broken again ...

Images are broken again

Comment In: [Blog - 01/10/2017 - 09:33]

I 'm glad you liked ...

I 'm glad you liked it, my first experience with Photogrammetry was in 123DCatch, definitely looked like black magic, I 'm so glad that a few years later I decided to go back to this topic, and I was amazed by how much there was to learn

Comment In: [Blog - 08/12/2016 - 08:36]

Hey, nice article, I am ...

Hey, nice article, I am a student, and for the last couple of year I have been working on a special project on my own. Here 's a snippet of what I have been working on a Castle Inside Out with No Budget.php r nI want to present something ...

Comment In: [Blog - 08/01/2016 - 10:26]

I am working on an ...

I am working on an educational game, and honestly I have been struggling to find the right balance between fun and education

Comment In: [Blog - 05/16/2016 - 07:16]

Thank you, I 'm glad ...

Thank you, I 'm glad you liked it. Yes you should practice on small object as much as possible before moving to bigger more complex targets