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January 16, 2021
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Joseph Cassano's Blog


I am a Canadian studying game design and development in my post-secondary education.

Aside from the posts made here, I also have a personal multi-purpose blog, Mulling Over The Multiverse. I discuss a variety of things, including video games. It can be found at


Member Blogs

Posted by Joseph Cassano on Thu, 21 Feb 2013 01:29:00 EST in Design, Design, Design
A rebuttal of the oft-cited claim that games don't need better technology, using David Cage's presentation at the recent PS4 unveiling as a starting point.

Posted by Joseph Cassano on Thu, 14 Apr 2011 10:48:00 EDT in Design, Design, Design
My thoughts on the lack of character arcs with "empty shell" video game protagonists.

Posted by Joseph Cassano on Tue, 11 Jan 2011 10:41:00 EST in Design, Design, Design
A reflection on repetition in games, and why we should be careful of how we use it.

Posted by Joseph Cassano on Sat, 11 Sep 2010 02:00:00 EDT in Design, Design, Design
Many in the gaming community say that cutscenes should instead be meaningful gameplay sequences. While I agree in most cases, there are some situations where a cutscene is truly the best option and where interactivity is actually a hazard to the story.

Posted by Joseph Cassano on Sun, 22 Nov 2009 11:01:00 EST in Design, Design, Design
This post examines the industry's attempts at making console emulation legal, how it relates to the possibility of an archive of console video games, and where there could be improvements in such endeavours.

Posted by Joseph Cassano on Fri, 31 Jul 2009 10:09:00 EDT in Design, Design, Design
An opinion piece on why, in the author's eyes, games should not have to necessarily be fun to be worth one's time. The piece explores the notion that "fun" is a subset of "engaging", and that more games should strive for the latter instead of the former.

Joseph Cassano's Comments

Comment In: [Blog - 12/02/2014 - 02:07]

Good article r n r ...

Good article r n r nIn terms of video games, I feel like Asian developers often have a better grasp on the idea of fantasy meaning fantastical as opposed to Tolkien . Say what you will about Final Fantasy, but it has always been stylistically imaginative and largely unique. Sure, ...

Comment In: [Blog - 10/29/2013 - 06:34]

Where is the first equation ...

Where is the first equation coming from It seems like you say we 'll create a function and then just plop one down. Is it a standard physics equation I 'm unaware of like how, in simple terms, velocity is distance over time Am I missing something

Comment In: [Blog - 03/06/2013 - 06:53]

I 've always held the ...

I 've always held the position that MGS2 and Evangelion, at least in relation to their creation and intentions to deride the otaku mentality , were similar. Glad to see that someone else had the same idea and articulated it better than I would have. r n r nOne thing ...

Comment In: [Blog - 02/21/2013 - 01:29]

Yes, but literature doesn 't ...

Yes, but literature doesn 't have to deal with audio, visuals, real-time rendering, computation/simulation, and input/output. In terms of technical complexity, literature has it easy. Video games aren 't that lucky they are ultimately software, and software means nothing without its machines.

Comment In: [Blog - 01/01/2013 - 12:59]

@Ryan r n r nIt ...

@Ryan r n r nIt 's important because the alternative is thinking that white is somehow default same goes for male . Once you think that, you ARE making race an issue. r n r nThe best solution is as Michael Joseph described above: if race/gender/whatever doesn 't matter for ...

Comment In: [News - 07/09/2012 - 12:58]

I like Anna Anthropy 's ...

I like Anna Anthropy 's work, but I also try to be clear-eyed about the fact that a lot of Dys4ia could be built in PowerPoint and isn 't a game. That 's not a value judgement. My value judgement of the piece as a work of expressive art is ...