Josh Bycer's Blog
For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three.
With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I have interviewed over 500 members of the game industry around the world, and I'm a two-time author on game design with "20 Essential Games to Study" and "Game Design Deep Dive Platformers."
Expert Blogs
The late-game of any live service title is the make it or break it point for the continued success and development, and I wanted to talk about the options designers have in terms of continued content support.
Elden Ring once again frames our discussion to talk about why "fun" is not the best way to rate a game's design, and why you can't please everyone with your game.
Elden Ring's appeal has caused a lot of uproar about approachability and accessibility options, and I wanted to talk about where developers need to start when it comes to balancing their game's appeal.
Elden Ring's design is going to be studied for months, but for this post, I want to be the dissenting opinion that Elden Ring's take on soulslike combat may be flawed in an unusual way.
Free to Play Design has become a major aspect of game development and mobile games, and in my upcoming book, I started to talk about defining a code of ethics for making a game that's fair for both consumers and developers.
Elden Ring is the current hot topic and for today's piece, I wanted to talk about how From Software made an excellent open-world game, by ignoring the conventional trends of the genre.
Josh Bycer's Comments
Comment In:
[Blog - 07/07/2021 - 10:45]
I tried Workers when it ...
I tried Workers when it first went on early access and found the onboarding lacking, have things improved along those lines since then
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[Blog - 07/01/2021 - 10:19]
There is a section in ...
There is a section in my upcoming book specifically talking about horror in non-horror properties and I include one of two horror in non horror surprises from the 80 's that scarred a lot of people when they first saw it :
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[Blog - 06/09/2021 - 10:14]
glad I could help, I ...
glad I could help, I want to explore this idea of scientifically looking at game design more in the future.
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[Blog - 04/14/2021 - 10:53]
if that 's the worse ...
if that 's the worse sentence you have ever read in a blog, then you need to read more blogs And this is not a point of argument anymore, the same with the argument over paid cosmetics in f2p design.
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[Blog - 03/29/2021 - 11:55]
We had a talk about ...
We had a talk about this further on my live gamedev streams, and I think the best analogy would be something like a public library, with funding coming from the government, or a third party, with the role of cataloging, maintaining and providing these games as a free service for ...
Comment In:
[Blog - 01/26/2021 - 09:10]