Josh Bycer's Blog
For more than seven years, I have been researching and contributing to the field of game design. These contributions range from QA for professional game productions to writing articles for sites like Gamasutra and Quarter To Three.
With my site Game-Wisdom our goal is to create a centralized source of critical thinking about the game industry for everyone from enthusiasts, game makers and casual fans; to examine the art and science of games. I also do video plays and analysis on my Youtube channel. I have interviewed over 500 members of the game industry around the world, and I'm a two-time author on game design with "20 Essential Games to Study" and "Game Design Deep Dive Platformers."
Expert Blogs
Posted by
Josh Bycer
on Fri, 26 Feb 2021 08:35:00 EST
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Writing my fourth book on horror gave me the chance to revisit the entire Resident Evil franchise, and in today's post, I wanted to try and rank them in terms of horror design.
Posted by
Josh Bycer
on Tue, 16 Feb 2021 08:44:00 EST
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Getting Over It With Bennett Foddy brought the idea of "rage" or "jank" games to the mainstream. Love them or hate them, there's an interesting design discussion about games purposely built to make you pull your hair out.
Posted by
Josh Bycer
on Fri, 12 Feb 2021 03:24:00 EST
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The Revelations series may have been just a spinoff of Resident Evil, but Revelations 2 surprised me with just how well it nailed the formula of a good Resident Evil game.
Posted by
Josh Bycer
on Thu, 04 Feb 2021 11:00:00 EST
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With all the news surrounding Resident Evil 8, I wanted to take a step back and talk about how the series lost its way and what lessons to take away from it.
Posted by
Josh Bycer
on Tue, 26 Jan 2021 09:10:00 EST
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For this analysis, I looked at Death Stranding and how one of the most polarizing games of the last generation holds up from a design perspective.
Posted by
Josh Bycer
on Wed, 20 Jan 2021 11:48:00 EST
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We're revisiting Silent Hill for today's design post and how what many consider to be the start of the decline of the famous series still has essential lessons on horror design for modern titles.
Josh Bycer's Comments
Comment In:
[Blog - 01/26/2021 - 09:10]
Comment In:
[Blog - 01/20/2021 - 11:48]
I think it depends on ...
I think it depends on the game and the atmosphere you 're going for. I recently played the Beast Inside which did break up the horror and puzzle-solving with the main character talking to his wife about what 's going on. And there have been other examples where even if ...
Comment In:
[Blog - 08/06/2020 - 11:11]
It 's no secret that ...
It 's no secret that in most f2p games there will be another wall, and when I 've worked with some designers who weren 't so keen on f2p and reduced the requirements to reach the next wall they found that we both made less money and fewer players were ...
Comment In:
[Blog - 07/20/2020 - 10:41]
Comment In:
[Blog - 06/30/2020 - 11:03]
For instance, Magia Record is ...
For instance, Magia Record is having an event right now where you can buy a guaranteed SSR of your choice for a coupon in a pack which IIRC costs 650 gems. So if you go to the gem buying page, you will see you can get that many gems for ...
Comment In:
[News - 06/08/2020 - 01:02]