Josh Bycer's Member Blogs
The Recent announcement of the closure of Defiant Development frames today's post talking about one of the hardest aspects of being in the game industry -- figuring out how to stay afloat in the industry.
After finally playing Prey Mooncrash, I wanted to share my thoughts on how it became the first AAA roguelike we've seen; for better and worse.
In this piece, I share my thoughts and experiences on what it means to make videogames for a living having spoken to developers over the past 7 years and where people still have trouble grasping about the practice.
Videogames have explored many topics in the past, however sex has been kept away from most markets. With more indie developers talking about sex and sexuality, is the industry ready for more adult conversations on it?
Asymmetrical design can be tough to figure out for any game genre, but today's post looks at lessons you can take from a very unexpected source.
Fandom has been a vital part in the growth of the game industry and game journalism, but today's post looks at how it has come at a cost when it comes to game criticism.
Is it better to design a game for art or one for money? We're talking the artist dilemma in today's post, and how the best designers can do both.
G2A's recent gaffes frame my post talking about the impact of key resellers on the game industry, and basic tips for indie developers to use to help protect their games from them.
Today's post looks at the use of achievements and how there are ways to evolve their use in games.
The recent loot box bill being proposed could mean the end of the system as we know it, but is there a safer alternative that keeps everyone happy?
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