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August 24, 2019
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Josh Bycer's Member Blogs

The Recent announcement of the closure of Defiant Development frames today's post talking about one of the hardest aspects of being in the game industry -- figuring out how to stay afloat in the industry.


Posted by Josh Bycer on Fri, 16 Aug 2019 10:25:00 EDT in Design, Console/PC, Indie
After finally playing Prey Mooncrash, I wanted to share my thoughts on how it became the first AAA roguelike we've seen; for better and worse.


In this piece, I share my thoughts and experiences on what it means to make videogames for a living having spoken to developers over the past 7 years and where people still have trouble grasping about the practice.


Posted by Josh Bycer on Thu, 08 Aug 2019 10:26:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
Videogames have explored many topics in the past, however sex has been kept away from most markets. With more indie developers talking about sex and sexuality, is the industry ready for more adult conversations on it?


Posted by Josh Bycer on Wed, 07 Aug 2019 10:37:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet, VR
Asymmetrical design can be tough to figure out for any game genre, but today's post looks at lessons you can take from a very unexpected source.


Posted by Josh Bycer on Fri, 02 Aug 2019 10:58:00 EDT in Business/Marketing, Production
Fandom has been a vital part in the growth of the game industry and game journalism, but today's post looks at how it has come at a cost when it comes to game criticism.


Posted by Josh Bycer on Thu, 18 Jul 2019 10:22:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie
Is it better to design a game for art or one for money? We're talking the artist dilemma in today's post, and how the best designers can do both.


Posted by Josh Bycer on Thu, 11 Jul 2019 05:13:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie, Social/Online
G2A's recent gaffes frame my post talking about the impact of key resellers on the game industry, and basic tips for indie developers to use to help protect their games from them.


Posted by Josh Bycer on Wed, 05 Jun 2019 10:43:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Today's post looks at the use of achievements and how there are ways to evolve their use in games.


Posted by Josh Bycer on Thu, 30 May 2019 09:23:00 EDT in Business/Marketing, Design, Production, Console/PC, Indie, Smartphone/Tablet
The recent loot box bill being proposed could mean the end of the system as we know it, but is there a safer alternative that keeps everyone happy?


[More Josh Bycer Blogs]