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August 19, 2019
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Josh Bycer's Member Blogs

Posted by Josh Bycer on Thu, 11 Apr 2019 10:40:00 EDT in Design, Console/PC, Indie
Games may be built on win and lost states, but we're going to talk about punishment systems and how they tend to take things too far in kicking the player when they're down


Posted by Josh Bycer on Mon, 08 Apr 2019 11:18:00 EDT in Design, Console/PC, Indie
Tutorial design can be very hard for designers to wrap their head around, but we're going to talk about some basic concepts to understand when trying to teach a player about your game.


Posted by Josh Bycer on Tue, 02 Apr 2019 09:30:00 EDT in Design, Console/PC
Despite the overwhelming praise Sekiro Shadows Die Twice is getting, this Soulsborne and action game vet finds himself alone in thinking this game is broken at the design level.


Posted by Josh Bycer on Wed, 27 Mar 2019 11:23:00 EDT in
Today's post looks at some of the basic elements all indie developers need to think about when planning to market their game and whether or not influencers should be a part of that.


Posted by Josh Bycer on Tue, 26 Mar 2019 10:38:00 EDT in Design, Console/PC
My written and video thoughts on the Resident Evil 2 Remastered and how it applies both action-horror and survival horror game design.


Posted by Josh Bycer on Fri, 22 Mar 2019 02:13:00 EDT in Design, Console/PC, Indie
My thoughts on the new Toejam and Earl game and how well the design holds up, with design breakdown video.


Posted by Josh Bycer on Fri, 15 Mar 2019 12:30:00 EDT in Design, Console/PC, Indie
The design known as "Kaizo" has existed on the internet for years, and we're going to take a look at how modders are making some of the hardest games imaginable.


Posted by Josh Bycer on Wed, 06 Mar 2019 10:16:00 EST in Design, Console/PC, Indie
Gameplay may come in all forms and genres, but today, we're going to talk about how we can break it down into two philosophies that govern the player's experience.


Posted by Josh Bycer on Tue, 26 Feb 2019 08:15:00 EST in Design, Console/PC, Indie
2018 would have marked the 30th anniversary of the Advance Wars franchise, and the recent success of Wargroove made me nostalgic to talk about a great strategy series that you may have missed.


Posted by Josh Bycer on Thu, 21 Feb 2019 09:26:00 EST in Design, Console/PC, Indie, Social/Online
Asymmetrical game design can lead to some of the most unique experiences around, but it's also a never-ending challenge for designers to get even part of the way to being balanced.


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