Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Josh Chang's Blog

 

Virtual Reality is the next major medium to share content, but for it to be successful, we need more content available.

As someone who's already experienced with progrmaming, but not game development, I thought that I'd createa a blog to help me stay accountable in my 100 days of VR challenge!

Join me as I go from zero to a VR developer in Unity.

 

Member Blogs

Posted by Josh Chang on Thu, 16 Nov 2017 09:29:00 EST in Programming, VR
Welcome to Day 38! Today, we’re going to talk about the limitations of mobile VR and make some changes in our game to fix things. We’ve already started to fix some things, specifically adding event triggers to our enemies, but there’s still many to solve


Posted by Josh Chang on Wed, 15 Nov 2017 09:52:00 EST in Programming, VR
Welcome to Day 37! Today, things are finally going to get serious in working with VR! Currently, there are a lot of problems with the app from when we launch it. Some are true limitations and others are bugs. Let's fix them!


Posted by Josh Chang on Wed, 08 Nov 2017 09:51:00 EST in Programming, VR
Today, we’re finally going to work in VR! We're going to try and convert our simple FPS into a VR experience that we run from our phone!


Posted by Josh Chang on Tue, 07 Nov 2017 09:23:00 EST in Programming, VR
Yesterday we looked at how we can work with VR and went through the basic demo and understood how everything worked. Today, we’re going to look at how we can install our game directly into the phone.


Posted by Josh Chang on Thu, 02 Nov 2017 09:54:00 EDT in Programming, VR
Today we’re going to explore setting up and using Google’s VR SDK. You might think that setting up VR would be an extremely complex process, but after going through the process, I can say that starting out is simpler than you would think!


Posted by Josh Chang on Tue, 31 Oct 2017 09:48:00 EDT in Programming
Yesterday, we looked at 3 ways we can save and load data in Unity: with PlayerPrefs, Data Serialization, and saving our data to a server. Today we’re going to use what we learned the previous day to save our score in our simple FPS.