Virtual Reality is the next major medium to share content, but for it to be successful, we need more content available.
As someone who's already experienced with progrmaming, but not game development, I thought that I'd createa a blog to help me stay accountable in my 100 days of VR challenge!
Join me as I go from zero to a VR developer in Unity.
Now that we have added the gameplay back to where it was before, we went back to fix the final piece of our game: the UI. We learned that we can’t use a normal Screen Space Overlay for VR apps, we have to put our UI into the game world space.
Today we’re going to continue to integrate VR into our game. We're going to deal with Unity's Event Trigger system and solving problems that occur, because of our change to VR.
Welcome to Day 38! Today, we’re going to talk about the limitations of mobile VR and make some changes in our game to fix things. We’ve already started to fix some things, specifically adding event triggers to our enemies, but there’s still many to solve
Welcome to Day 37! Today, things are finally going to get serious in working with VR! Currently, there are a lot of problems with the app from when we launch it. Some are true limitations and others are bugs. Let's fix them!
Today, we’re finally going to work in VR! We're going to try and convert our simple FPS into a VR experience that we run from our phone!
Yesterday we looked at how we can work with VR and went through the basic demo and understood how everything worked. Today, we’re going to look at how we can install our game directly into the phone.