Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 23, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Josh Chang's Blog


Virtual Reality is the next major medium to share content, but for it to be successful, we need more content available.

As someone who's already experienced with progrmaming, but not game development, I thought that I'd createa a blog to help me stay accountable in my 100 days of VR challenge!

Join me as I go from zero to a VR developer in Unity.


Member Blogs

Posted by Josh Chang on Wed, 29 Nov 2017 10:21:00 EST in Programming, VR
Now that we have added the gameplay back to where it was before, we went back to fix the final piece of our game: the UI. We learned that we cant use a normal Screen Space Overlay for VR apps, we have to put our UI into the game world space.

Posted by Josh Chang on Mon, 27 Nov 2017 11:34:00 EST in Programming, VR
Today were going to continue to integrate VR into our game. We're going to deal with Unity's Event Trigger system and solving problems that occur, because of our change to VR.

Posted by Josh Chang on Thu, 16 Nov 2017 09:29:00 EST in Programming, VR
Welcome to Day 38! Today, were going to talk about the limitations of mobile VR and make some changes in our game to fix things. Weve already started to fix some things, specifically adding event triggers to our enemies, but theres still many to solve

Posted by Josh Chang on Wed, 15 Nov 2017 09:52:00 EST in Programming, VR
Welcome to Day 37! Today, things are finally going to get serious in working with VR! Currently, there are a lot of problems with the app from when we launch it. Some are true limitations and others are bugs. Let's fix them!

Posted by Josh Chang on Wed, 08 Nov 2017 09:51:00 EST in Programming, VR
Today, were finally going to work in VR! We're going to try and convert our simple FPS into a VR experience that we run from our phone!

Posted by Josh Chang on Tue, 07 Nov 2017 09:23:00 EST in Programming, VR
Yesterday we looked at how we can work with VR and went through the basic demo and understood how everything worked. Today, were going to look at how we can install our game directly into the phone.