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January 21, 2018
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Josh Ge's Blog   Expert Blogs


Josh Ge has been designing and creating games for over a decade, and working on them full time for the past four years.

His first commercial game is Cogmind, released to early access in May 2015 following years of open development and design blogging. Read in-depth coverage of the process at

Follow Josh on Twitter @GridSageGames.


Expert Blogs

Posted by Josh Ge on Tue, 28 Nov 2017 09:58:00 EST in Business/Marketing, Console/PC, Serious, Indie
A comprehensive summary of Cogmind's first month on Steam, taking a look at reception, rankings, traffic, sales, and more.

Posted by Josh Ge on Tue, 20 Jun 2017 10:15:00 EDT in Business/Marketing, Production, Serious, Indie
A summary of Cogmind's second year of alpha (early access) sales data, including revenue, pricing effects, and a breakdown of development time.

Posted by Josh Ge on Tue, 07 Feb 2017 10:43:00 EST in Design, Programming, Indie
An introduction to two full years of an ongoing discussion series aimed at sharing a multifaceted look at the numerous topics behind traditional roguelike code, design, and more.

Posted by Josh Ge on Tue, 31 Jan 2017 10:04:00 EST in Business/Marketing, Console/PC, Serious, Indie
Explaining how Cogmind's price points were determined, the effects of tiered pricing and price changes, and what funding can do for roguelikes.

Posted by Josh Ge on Wed, 16 Nov 2016 09:54:00 EST in Design, Serious, Indie
Examining the value, characteristics, and methods of integrating static narratives into otherwise procedurally generated environments.

Posted by Josh Ge on Tue, 16 Aug 2016 10:59:00 EDT in Business/Marketing, Design, Programming, Production, Console/PC, Serious, Indie
Sharing the entire process behind building a single major alpha version, from start to finish. Project management and marketing all in one!

Josh Ge's Comments

Comment In: [Blog - 11/28/2017 - 09:58]

Thanks and you 're welcome ...

Thanks and you 're welcome I love documenting experiences and sharing any useful conclusions. I have a terrible memory and therefore reference my own posts at times as well :P

Comment In: [Blog - 06/20/2017 - 10:15]

Thanks and you 're welcome ...

Thanks and you 're welcome I find that forcing myself to go back through all the data and put an analysis into writing for others is a good way for even myself to get a lot more out of it. I 'd be too lazy to put together this many ...

Comment In: [Blog - 01/31/2017 - 10:04]

You 're welcome, it 's ...

You 're welcome, it 's especially heartening to see such support despite the genre 's roots in mostly free games. But part of that comes from the fact that a majority of developers have neglected accessibility, polish, and general QoL while other genres have continued to evolve in these areas. ...

Comment In: [Blog - 11/16/2016 - 09:54]

Glad you enjoyed it Sure ...

Glad you enjoyed it Sure took a while to write all that, but I believe it was worth organizing my approach into something digestible by other developers since it 's working out so favorably as the final pieces are put into place. I 've wanted to write about it for ...

Comment In: [News - 09/16/2016 - 03:55]

Great article, John, I 've ...

Great article, John, I 've been pointing people here for an explanation of Bad News since this coverage explains it pretty well : r n r nI just posted a writeup of my experience at the Celebration and a description of what went on , including a bunch of pics ...

Comment In: [Blog - 08/16/2016 - 10:59]

You are very welcome Find ...

You are very welcome Find your cycle :