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Josh Ge's Expert Blogs

Posted by Josh Ge on Wed, 13 Mar 2019 11:15:00 EDT in Design, Programming, Production, Art, Console/PC, Serious, Indie
A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay.


Posted by Josh Ge on Mon, 29 Oct 2018 10:35:00 EDT in Design, Programming, Production, Art, Serious, Indie
A comprehensive primer on how to get started with roguelike development, guidance and tips in 5,500 words and 84 images. (A text version of the opening talk at Roguelike Celebration 2018.)


Posted by Josh Ge on Tue, 03 Jul 2018 10:43:00 EDT in Design, Programming, Production, Art, Serious, Indie
Exploring achievements in Cogmind, covering why and how they were selected and organized, the creation of 256 icons, and the underlying implementation including related UI features and Steam integration.


Posted by Josh Ge on Mon, 02 Apr 2018 09:47:00 EDT in Design, Programming, Production, Art, Serious, Indie
Explaining my Seven-Day Roguelike development process and the reasoning behind choices made along the way. An in-depth look at the planning, UI, mechanics, content and more that went into over 80 hours spent converting one game into another.


Posted by Josh Ge on Mon, 05 Feb 2018 10:39:00 EST in Business/Marketing, Serious, Indie
Examining Cogmind's traffic and rankings during Steam's biggest sale of the year, with additional focus on one day of being featured on the front page and its impact on exposure, wishlist activity, conversion rates, and revenue.


Posted by Josh Ge on Tue, 28 Nov 2017 09:58:00 EST in Business/Marketing, Console/PC, Serious, Indie
A comprehensive summary of Cogmind's first month on Steam, taking a look at reception, rankings, traffic, sales, and more.


Posted by Josh Ge on Tue, 20 Jun 2017 10:15:00 EDT in Business/Marketing, Production, Serious, Indie
A summary of Cogmind's second year of alpha (early access) sales data, including revenue, pricing effects, and a breakdown of development time.


Posted by Josh Ge on Tue, 07 Feb 2017 10:43:00 EST in Design, Programming, Indie
An introduction to two full years of an ongoing discussion series aimed at sharing a multifaceted look at the numerous topics behind traditional roguelike code, design, and more.


Posted by Josh Ge on Tue, 31 Jan 2017 10:04:00 EST in Business/Marketing, Console/PC, Serious, Indie
Explaining how Cogmind's price points were determined, the effects of tiered pricing and price changes, and what funding can do for roguelikes.


Posted by Josh Ge on Wed, 16 Nov 2016 09:54:00 EST in Design, Serious, Indie
Examining the value, characteristics, and methods of integrating static narratives into otherwise procedurally generated environments.


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