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May 19, 2019
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Josh Ge's Expert Blogs

Posted by Josh Ge on Tue, 20 Jun 2017 10:15:00 EDT in Business/Marketing, Production, Serious, Indie
A summary of Cogmind's second year of alpha (early access) sales data, including revenue, pricing effects, and a breakdown of development time.


Posted by Josh Ge on Tue, 07 Feb 2017 10:43:00 EST in Design, Programming, Indie
An introduction to two full years of an ongoing discussion series aimed at sharing a multifaceted look at the numerous topics behind traditional roguelike code, design, and more.


Posted by Josh Ge on Tue, 31 Jan 2017 10:04:00 EST in Business/Marketing, Console/PC, Serious, Indie
Explaining how Cogmind's price points were determined, the effects of tiered pricing and price changes, and what funding can do for roguelikes.


Posted by Josh Ge on Wed, 16 Nov 2016 09:54:00 EST in Design, Serious, Indie
Examining the value, characteristics, and methods of integrating static narratives into otherwise procedurally generated environments.


Posted by Josh Ge on Tue, 16 Aug 2016 10:59:00 EDT in Business/Marketing, Design, Programming, Production, Console/PC, Serious, Indie
Sharing the entire process behind building a single major alpha version, from start to finish. Project management and marketing all in one!


Posted by Josh Ge on Thu, 19 May 2016 01:51:00 EDT in Business/Marketing, Serious, Indie
A summary of Cogmind's first year of sales, including basic player and revenue data, a breakdown of development time, and a quick look at the rest of 2016.


Posted by Josh Ge on Wed, 02 Mar 2016 09:41:00 EST in Design, Programming, Indie
An introduction to the first full year in an ongoing discussion series aimed at sharing a multifaceted look at the numerous topics behind traditional roguelike code, design, and more.


Posted by Josh Ge on Thu, 06 Aug 2015 12:43:00 EDT in Design, Art, Console/PC, Serious, Indie
A guide to using REXPaint as a supplementary tool for roguelike development needs, including art, maps, mockups and UI design.


Posted by Josh Ge on Tue, 07 Jul 2015 01:13:00 EDT in Business/Marketing, Console/PC, Serious, Indie
Discussing factors at play in Cogmind's first public release, and taking an initial look at the results. Marketing, timing, pricing, sales data and more.


Posted by Josh Ge on Tue, 30 Jun 2015 01:20:00 EDT in Business/Marketing, Design, Production, Art, Console/PC, Serious, Indie
The process and techniques behind the creation of Cogmind's first game trailer.


[Previous Josh Ge Blogs]