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June 2, 2020
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Josh Whitkin's Blog


Josh Whitkin is a Designer/Researcher at Northwest Media Inc, and Adjunct Professor in Games Art and Design at School of the Arts at Murdoch University.  Josh’s research explores innovative designs of games for social good (depression, obesity, self-efficacy). Josh’s doctoral dissertation was conferred by the School of Design at Curtin University in December 2013, on the topic of Activity-Goal Alignment in serious game design.   A veteran commercial video game developer, Josh has worked for Xeodesign, EA, NVidia, Disney, Hasbro, NASA on PCs, consoles, and a wide array of innovative mobile devices, including early smartphones, electronic toys and mobile phones.  An early technology expert in video game art, Josh wrote the first book on 3D art for games, was an invited columnist for the leading game industry trade magazine, and was twice invited to the Game Developer’s Conference Advisory Board.


Member Blogs

Posted by Josh Whitkin on Fri, 31 Jan 2014 10:11:00 EST in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
"Juicy" is a game design term that I found irritating when it became popular in the 00's, but, I argue here, the word is useful in today's game design practice. This post is aimed at the beginning game designer, in a FAQ format.