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June 16, 2019
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Julia Murczek's Blog

 

Co-Founder of Lost in the Garden http://lostinthegarden.com

Julia studied Multimedia Arts / 3D Animation at the University of Applied Sciences in Salzburg and became an FX TD at Scanline VFX, one of Europe's biggest visual effects studios, working on 'Iron Man', 'Narnia: Prince Caspian' or 'Wickie'. Coming back to Vienna she worked as a VFX supervisor for various post production houses before she finally decided that games are much more interesting to work on. So she founded Lost in the Garden and released their debut title LIGHTFIELD on PS4 and Xbox one last year, and now the greatly extended HYPER Edition on Steam on July 31.

http://store.steampowered.com/app/790020 

 

 

Member Blogs

Posted by Julia Murczek on Fri, 17 Aug 2018 01:47:00 EDT in Design, Indie
In this multipart series about the development of Lightfield we take a look back at some of the different areas. In this part I talk about the challenges we had to overcome when designing the race tracks for the omnidirectional parkour-style racing game.