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September 30, 2020
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Julian Colbus's Blog


I'm Julian, CEO and co-founder of DigiTales Interactive.


Member Blogs

Posted by Julian Colbus on Mon, 28 Sep 2020 10:26:00 EDT in Design, Console/PC, Indie
Our first devlog is an extensive writeup of research and experimentation around the question what makes a good detective game, and how exactly we went about integrating detective gameplay mechanics into our story-driven adventure game.

Posted by Julian Colbus on Wed, 16 Sep 2020 10:14:00 EDT in Design, Programming
This guide explains how to set up the render order of your 2D (side-scrolling) game in a future-proof way. Some of it is specific to Unity, but most tips should be helpful regardless of engine.

Posted by Julian Colbus on Mon, 08 Jun 2020 10:49:00 EDT in Design, Programming
Stairs in side-view games are often poorly implemented slopes with no custom animations. This article lays out in detail how to design intuitive, bug-resistant, and good looking stairs movement on a conceptual level.

Posted by Julian Colbus on Thu, 10 Jan 2019 10:20:00 EST in Business/Marketing, Design, Art, Indie, Social/Online
The sci-fi MMO Prosperous Universe is played entirely through a futuristic user interface. Read about our initial inspirations, the biggest challenges and the solutions we have come up with over the past three years.

Julian Colbus's Comments

Comment In: [Blog - 09/16/2020 - 10:14]

Thank you Yeah, that was ...

Thank you Yeah, that was me. I 'm working on two more articles right now, a short one on parallaxing and a pretty massive one on what do decide when starting a pixel art game. You 'll recognize them again from the tons of gifs from our game. :D

Comment In: [Blog - 06/08/2020 - 10:49]

Ancient wisdom right here. I ...

Ancient wisdom right here. I guess our frontal stairs are a lot like ladders now that you mention it. Glad you like the system

Comment In: [Blog - 01/10/2019 - 10:20]

That 's a good point, ...

That 's a good point, almost all expert software is hard to get into. I 've never learned SAP in particular, to be honest. Of course once somebody has learned the ropes, that kind of software is meant to be a powerful tool, whereas fictional UI is oftentimes primarily designed ...