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June 18, 2019
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Justin Lloyd's Blog


Justin has more than 34 years in the business of video games software, developing and delivering titles on 26 game platforms. He has worked on such franchises as Civilization, Pitfall, Hotwheels and Battletanx and with Disney, Lucasarts, Activision, Mattel and SONY as clients. Justin also has experience in consumer facing commercial software, eCommerce websites and other types of digital and physical goods.

• LinkedIn:
• Twitter:
• Bitbucket/Github: contains over 20 OpenSource projects
• Blog #1:
• Blog #2:

• Serial CTO and entrepreneur
• Cross functional team leadership for multiple projects with a strong background in hands-on Software Development
• Superior verbal and written communication skills and public speaker. I have spoken at USC, UCLA, Westwood College, Art Institute, Lutheran University, University of Wales, University of Glamorgan, E4All, Hollywood and Games, IEEE ISM, IEEE GS, Video Game Legends, and many more.
• Motivated team player, contributing to multiple projects across a variety of disciplines
• Multiple awards by the games industry and the state of California
• Have created $800+ Million in revenue for companies and clients
• Published writer for print and web for almost a decade on topics covering game and software development
• Member of a number of programme advisory committees such as Art Institute and Westwood College

“You’re a rare innovator that doesn’t believe in boundaries.”
– Glen Durrant, Project Manager, Internet Brands

“Justin is the best game developer I’ve ever worked with.”
– Phil Cuenco, Lead Creative, Apple

“You blow me away with your grasp of technology and the business uses it can be put to.”
– John Bates, Marketing Evangelist, Electromedia Productions

Specialties: Technical: C++, C#, Python, PHP, Ruby. iOS. Android. Mobile, console, web, MMO, casual, AAA and multi-player games. Embedded systems. Almost any computer language you care to mention. Server architecture. Usable user interfaces. High-end, content-rich, community driven, social websites. 3D Graphics. Artificial Intelligence. Physics. Game Play.

Business: Product vision. Project and team leadership. Contract negotiation. Business development. Marketing.


Member Blogs

Posted by Justin Lloyd on Sun, 17 Feb 2013 10:00:00 EST in Business/Marketing, Indie
Inspired by the "a day in the life" post of the Producer I decided that I would make my own post from the perspective of the engineer/CTO in a start-up. But mine blog post will be way better. It'll have blackjack and hookers^H^H^H^H^H^H^H slot machines!

Justin Lloyd's Comments

Comment In: [Blog - 02/12/2013 - 02:27]

I guess I am late ...

I guess I am late to the party, I didn 't realise Robert Basler had already done his. Damn, now I look like a copycat. : day and four months in the life of a CTO for a startup developing mobile social casino games.php

Comment In: [Feature - 01/21/2013 - 04:00]

You can 't. 300K would ...

You can 't. 300K would barely cover a single month of a 25-person team 's salary plus G A unless you are paying each of them 1,000 a month.

Comment In: [News - 10/30/2012 - 09:57]

Smart and get things done ...

Smart and get things done will: r nalways take care of the details r nalways clean up mistakes r nalways think about the grand plan r nalways ship r nalways do what needs to be done r nalways do whatever it takes because doing it is what motivates them r ...

Comment In: [News - 09/10/2010 - 08:53]

I've been on a few ...

I've been on a few of those projects. They are not fun. They can destroy careers. During the 8-bit era of home computer games there was a useful measurement that boiled down to a just two questions that you could apply to whether the game was in trouble. 1. Has ...