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Kacper Kwiatkowski's Blog

 

I like creating things. 
I'm a zealous gamer since the age of 6.
Adding the above: game design has been my dream job. 
That's why I'm good at it.

So far I've been involved (on different positions) in more than 5 relased, commercial titles. The most important was This War of Mine, where I've been a senior game designer and one of the writers. Currently I'm working on my own projects and teach game design at Warsaw Film School.

 

Member Blogs

Posted by Kacper Kwiatkowski on Tue, 13 Jan 2015 07:48:00 EST in Design, Console/PC, Indie
This War of Mine seen from the perspective of one of the designers. What design features make it stand out how they contributed to the game's success? What can a game designer learn from it?



Kacper Kwiatkowski's Comments

Comment In: [Blog - 01/13/2015 - 07:48]

It doesn 't HAVE TO ...

It doesn 't HAVE TO resemble the real game. With TWoM we made a bunch of simple spreadsheets and Windows applications that were just fed with some input to process it through a system designed for a game and test whether the output looks good. This way we prototyped for ...