Kacper Szymczak's Blog
Kacper Szymczak started off as a hardcore gamer, an active offspring of the Unreal Tournament Sniper Arena community. His first humble work includes community-aimed level design. This experience opened the door to Poland-based game development company Techland, where he works until this day. Starting off as a level designer at Call of Juarez game, he continued and broadened his work throughout works on his yet unreleased, ever-loved magnum opus - Warhound.
Currently, as a Multiplayer designer, hes polishing out the last bits of the online part of Call of Juarez: Bound in Blood.
Member Blogs
With multiplayer games reaching bigger and bigger audiences, I yet again began to wonder: why is multiplayer less popular than single player?
I ventured to find the philosophers stone of game design. I didnt strive to find out how poor becomes good, but rather - how good becomes great. And I do believe Ive gotten somewhere with my musings.
It is pretty hard to state whether it is single, or multiplayer going down.
Kacper Szymczak's Comments
Comment In:
[Blog - 01/13/2010 - 05:19]
Thank you all for your ...
Thank you all for your participation I'm pretty sure we can get this rolling into something bigger. @ Adam Bishop: 7. Police your community. Since one can not presume to police the community all internally, I think this could be widened to an ever cheaper version: 7. Provide tools for ...
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[Blog - 12/08/2009 - 06:18]
Good point :- Then again, ...
Good point :- Then again, I won't replay some of the games because they seem too long to me. And that falls into the ability to speedrun category Fallout and Mass Effect can be lengthy, but they can be sprinted at all moments . I do realise, however, that there ...
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[Blog - 11/09/2009 - 10:52]
What exactly is the connection ...
What exactly is the connection between Pajitnov and the fall of Berlin wall There's either none, or clearly I'm missing something here :-P