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August 24, 2019
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Kain Shin's Comments

Comment In: [Blog - 02/28/2014 - 12:29]

Fascinating. Thank you for sharing ...

Fascinating. Thank you for sharing this.

Comment In: [News - 12/09/2013 - 05:05]

Comment In: [News - 12/05/2013 - 03:53]

This is a beautiful concept. ...

This is a beautiful concept. I 've always wondered why we do not see more Tribal Relationships between studios with different project cycles. I suppose the main problems to solve would be the perception of company secrecy as well as potential geographical issues. But I do want to see this ...

Comment In: [Blog - 11/27/2013 - 09:57]

This is excellent. ...

This is excellent.

Comment In: [Blog - 10/31/2013 - 10:17]

Brilliant ...

Brilliant

Comment In: [News - 07/18/2013 - 03:40]

Alexander Velicky and his father ...

Alexander Velicky and his father are attempting a bypass to the system. The result of this attempt will yield useful data. At this point, I would be more likely to hire Velicky as a world builder than I would a fresh graduate of Full Sail. r n r nAlexander Velicky... ...

Comment In: [News - 07/08/2013 - 01:16]

Thank you for this, Jeri. ...

Thank you for this, Jeri. This is extremely valuable insight

Comment In: [Blog - 06/20/2013 - 03:43]

This article is quite awesome ...

This article is quite awesome and sheds a shining light on what the big deal is from those on the inside. More like this, please.

Comment In: [News - 04/29/2013 - 01:09]

This worked on me ...

This worked on me

Comment In: [News - 04/18/2013 - 02:35]

Thank you for this. As ...

Thank you for this. As an uber-experienced AI programmer, would you now consider the Behavior Tree the one-size-fits-most solution for any character-based AI within a game

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