Karen Schrier's Blog
Dr. Karen Schrier is Associate Professor and Founding Director of the Games & Emerging Media program at Marist College. She is also the director of the Play Innovation Lab. Prior to Marist College, she spent over a decade producing websites, apps, and games at Scholastic, Nickelodeon, BrainPOP, PBS/Channel 13, ESI Design and SparkNotes/Barnes & Noble. Dr. Schrier is the editor of the book series, Learning, Education & Games, published by ETC Press (Carnegie Mellon), co-author of a UNESCO whitepaper on empathy and games, and co-editor of two books on games and ethics. Her latest book, Knowledge Games: How Playing Games Can Help Solve Problems, Create Insight, and Make Change, was published in 2016 by Johns Hopkins University Press, and has been covered by Forbes, New Scientist, and Times Higher Education, Radio NZ and SiriusXM. Dr. Schrier has co-created many digital properties, such as Awesome Upstander, an anti-bullying mobile game and the Daytime Emmy-nominated Mission US: For Crown or Colony? Her games have been featured in festivals such as Come Out and Play. She holds a doctorate from Columbia University, master’s degree from MIT, and a bachelor’s degree from Amherst College.
NOTE: Blog entries awaiting initial Gamasutra approval.
Member Blogs
Posted by
Karen Schrier
on Wed, 24 Jan 2018 09:01:00 EST
in
Business/Marketing,
Design,
Production,
Art,
Console/PC,
Serious,
Indie,
Social/Online,
Smartphone/Tablet,
VR
Can we use games to empathize with others and understand other's perspectives, identities, and experiences? In this blog post, I describe a UNESCO working paper by Karen Schrier & Matthew Farber on the pros and cons of using games as "empathy machines."
Karen Schrier's Comments
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[Blog - 01/24/2018 - 09:01]
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Thank you for your comment I have two awesome students who are writing about using Undertale to teach ethics for my Learning, Education Games Vol 3: 100 Games to Use in the Classroom Beyond. I think it is a fantastic game for teaching SEL and I have used it in ...