Katarina Gyllenback's Blog
I’m a narrative game designer with previous experience in script- and screenwriting, TV, and filmmaking direction. Having also studied computer science, I now specialize in narrative construction from a cognitive perspective. On Gamasutra, I share the posts from my site Narrative construction, exploring how to use knowledge of how our mind processes information and how to apply the knowledge to the design of motivating and engaging game experiences.
If you are interested, have questions and thoughts about narrative construction, please feel free to contact me via Narrative construction, LinkedIn or Twitter @gyllenback.
A hands-on guide to how you predict and control the player's meaning-making by differentiating between cognitive and behavioral goals in sequencing a motivating game space.
How narrative systems bridge the gap between writers and designers, assisting in translating movies to games, merging story- and gameplay structures, and capturing the core rhythm of engaging and motivating forces to be embedded into mechanics.
The bridging of the gap between writers and designers continues by breaking down conventional structures and exchanging techniques. The trip traces the core to the engaging and motivating forces behind the building of experiences and feelings.
A three-part trip that aims to bridge the gap between writers and designers by breaking down conventional structures, removing standard features, and exchanging techniques, the trip traces back to the heart of where engaging and motivating forces reside.
A hands-on guide on how to start out in the design of an engaging and dynamic game system. The post offers an insight into the narrative and cognitive forces behind the concept of control and pacing, helping designers to organize and direct thoughts.
How to organize and direct your thoughts and feelings from a narrative and cognitive perspective in the design of an engaging and dynamic game system. What to keep an eye on when initiating the design process to avoid constraints and pitfalls.
Katarina Gyllenback's Comments
[Blog - 06/25/2019 - 10:24]
Thank you for writing about ...
Thank you for writing about pacing and how you describe the scaffolding of the player s experience from a designer s perspective. Since I wrote about pacing and control, and where I mentioned Uncharted 4, I would like to share the post that gives a narrative and cognitive perspective on ...
[News - 10/17/2018 - 05:29]
When making this kind of ...
When making this kind of statement the risk is that the speculations about whether the game is political or not will take over.
[Blog - 10/03/2018 - 09:40]
[Blog - 10/02/2018 - 09:09]
Good points you brought up ...
Good points you brought up concerning human interaction and the working environment. As my profession is to create conflicts I once wrote the following text and thought it could be a compliment to your helpful advice. r n r nhttps://katarinagyllenback.com/2017/10/17/where-i-work-there-are-no-conflicts/
[Blog - 09/20/2018 - 10:00]
[Blog - 09/18/2018 - 10:11]