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December 4, 2021
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Katarina Gyllenback's Blog   Expert Blogs


I’m a narrative game designer with previous experience in the script- and screenwriting, TV, and filmmaking direction. Having also studied computer science, I now specialize in narrative construction from a cognitive perspective. On Game Developer, I share the posts from my site Narrative construction on how to use knowledge of how our mind processes information and apply the knowledge to the design of motivating and engaging game experiences.

If you are interested, have questions and thoughts about narrative construction, please feel free to contact me via Narrative constructionLinkedIn, or Twitter @gyllenback. 



Expert Blogs

Posted by Katarina Gyllenback on Thu, 08 Apr 2021 11:02:00 EDT in Business/Marketing, Design, Programming, Production
The recent patenting of the Nemesis system in the Middle-Earth series is a blow to the ecological system of entertainment, where the game business runs the risk of painting itself into a corner.

Posted by Katarina Gyllenback on Wed, 16 Dec 2020 12:47:00 EST in Design
A hands-on guide to how you predict and control the player's meaning-making by differentiating between cognitive and behavioral goals in sequencing a motivating game space.

Posted by Katarina Gyllenback on Mon, 14 Sep 2020 11:05:00 EDT in Design
How narrative systems bridge the gap between writers and designers, assisting in translating movies to games, merging story- and gameplay structures, and capturing the core rhythm of engaging and motivating forces to be embedded into mechanics.

Posted by Katarina Gyllenback on Thu, 03 Sep 2020 11:07:00 EDT in Design
The bridging of the gap between writers and designers continues by breaking down conventional structures and exchanging techniques. The trip traces the core to the engaging and motivating forces behind the building of experiences and feelings.

Posted by Katarina Gyllenback on Thu, 27 Aug 2020 11:02:00 EDT in Design
A three-part trip that aims to bridge the gap between writers and designers by breaking down conventional structures, removing standard features, and exchanging techniques, the trip traces back to the heart of where engaging and motivating forces reside.

Posted by Katarina Gyllenback on Wed, 29 Jan 2020 10:24:00 EST in Design, Production
A hands-on guide on how to start out in the design of an engaging and dynamic game system. The post offers an insight into the narrative and cognitive forces behind the concept of control and pacing, helping designers to organize and direct thoughts.

Katarina Gyllenback's Comments

Comment In: [Blog - 03/26/2021 - 10:48]

Thank you for sharing your ...

Thank you for sharing your experiences I loved your description of how you utilize the familiar to create a surprise.

Comment In: [Blog - 06/25/2019 - 10:24]

Thank you for writing about ...

Thank you for writing about pacing and how you describe the scaffolding of the player s experience from a designer s perspective. Since I wrote about pacing and control, and where I mentioned Uncharted 4, I would like to share the post that gives a narrative and cognitive perspective on ...

Comment In: [News - 10/17/2018 - 05:29]

When making this kind of ...

When making this kind of statement the risk is that the speculations about whether the game is political or not will take over.

Comment In: [Blog - 10/03/2018 - 09:40]

Thank you for a great ...

Thank you for a great text and where I really liked the last quick rules at the end.

Comment In: [Blog - 10/02/2018 - 09:09]

Good points you brought up ...

Good points you brought up concerning human interaction and the working environment. As my profession is to create conflicts I once wrote the following text and thought it could be a compliment to your helpful advice. r n r n

Comment In: [Blog - 09/20/2018 - 10:00]

Thanks for a great post. ...

Thanks for a great post. I hope that many will read and learn.