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September 22, 2019
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Kayne Ruse's Blog


An indie working on his first commercial game. You can find it here:


Member Blogs

Posted by Kayne Ruse on Thu, 10 Jan 2019 10:43:00 EST in Production, Indie
Candy Raid: The Factory was made by Kayne Ruse and Evan Hartshorn. In this post mortem, they break down what went right, what went wrong, and what they learned along the way.

Posted by Kayne Ruse on Fri, 02 Feb 2018 09:40:00 EST in Business/Marketing, Design, Production, Indie
A post mortem for my tabletop roleplaying game Can't Anyone Save The World?

Posted by Kayne Ruse on Fri, 27 Feb 2015 03:08:00 EST in Programming
A programming shortcut when dealing with a large enumeration, processed by a switch statement. A rare corner case, but I thought it might be useful to somebody.

Posted by Kayne Ruse on Tue, 17 Feb 2015 06:52:00 EST in Programming, Indie
My thoughts on the architecture of multiplayer games, especially my own.

Posted by Kayne Ruse on Mon, 05 Jan 2015 01:17:00 EST in Design, Production, Indie
A short recount of the journey I've taken developing my current game.

Kayne Ruse's Comments

Comment In: [News - 08/21/2018 - 05:03]

I just have a blanket ...

I just have a blanket rule - no free keys. It 's probably hurting my sales, but I really hate scammers. Oh, here 's something from my inbox: r n r nKon 'nichiwa O r n r nI cordially greet you from Land of the Rising Sun r nI am ...

Comment In: [News - 06/07/2018 - 07:49]

Why is it so hard ...

Why is it so hard to apply there then

Comment In: [News - 11/07/2017 - 04:00]

It 's interesting, because I ...

It 's interesting, because I feel the same way with raw code. I 'm comfortable with C , lua, SDL, HTML, JavaScript and SQL, and I can pick up a new language in a few days, yet working with an engine seems daunting to me. I 've always meant to ...

Comment In: [Blog - 08/29/2017 - 09:17]

This is so slimy. Your ...

This is so slimy. Your whole reasoning is Everybody else does it . Even if everyone does it, doesn 't make it right. r n r nYou 're leaving out a crucial aspect of video games: the quality of the game. I 've bought premium features of otherwise free games ...

Comment In: [News - 11/12/2015 - 02:59]

The problem with this like ...

The problem with this like this is that I 've got a game with well over 2 years ahead of it, and zero funding. It hurts shelving a project after 2 years.

Comment In: [News - 07/31/2015 - 10:25]

Ah yes, just what we ...

Ah yes, just what we 've always wanted: another effort by the industrial titans to squeeze out a small time developer with an inferior brand-name clone I mean, it 's not like he needs the optional 70 to pay the bills or anything. Plus, who needs all of those handy ...