Kayne Ruse's Blog
An indie working on his first commercial game. You can find it here: krgamestudios.com
Candy Raid: The Factory was made by Kayne Ruse and Evan Hartshorn. In this post mortem, they break down what went right, what went wrong, and what they learned along the way.
A post mortem for my tabletop roleplaying game Can't Anyone Save The World?
A programming shortcut when dealing with a large enumeration, processed by a switch statement. A rare corner case, but I thought it might be useful to somebody.
My thoughts on the architecture of multiplayer games, especially my own.
A short recount of the journey I've taken developing my current game.
Kayne Ruse's Comments
[News - 08/21/2018 - 05:03]
I just have a blanket ...
I just have a blanket rule - no free keys. It 's probably hurting my sales, but I really hate scammers. Oh, here 's something from my inbox: r n r nKon 'nichiwa O r n r nI cordially greet you from Land of the Rising Sun r nI am ...
[News - 06/07/2018 - 07:49]
[News - 11/07/2017 - 04:00]
It 's interesting, because I ...
[Blog - 08/29/2017 - 09:17]
This is so slimy. Your ...
This is so slimy. Your whole reasoning is Everybody else does it . Even if everyone does it, doesn 't make it right. r n r nYou 're leaving out a crucial aspect of video games: the quality of the game. I 've bought premium features of otherwise free games ...
[News - 11/12/2015 - 02:59]
The problem with this like ...
The problem with this like this is that I 've got a game with well over 2 years ahead of it, and zero funding. It hurts shelving a project after 2 years.
[News - 07/31/2015 - 10:25]
Ah yes, just what we ...
Ah yes, just what we 've always wanted: another effort by the industrial titans to squeeze out a small time developer with an inferior brand-name clone I mean, it 's not like he needs the optional 70 to pay the bills or anything. Plus, who needs all of those handy ...