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Keith Burgun's Blog   Expert Blogs


I'm the lead game designer at Dinofarm Games, creators of 100 Rogues and Auro. I'm also the author of Clockwork Game DesignI'm a writer for Gamasutra as well as my own blog at

Email me at [email protected]


Expert Blogs

Posted by Keith Burgun on Mon, 20 Jun 2022 11:45:00 EDT in Design, Indie
I've had a pretty specific vision for a kind of 1P digital strategy game since about 2010. I've realized now that this was probably a mistake.

Posted by Keith Burgun on Thu, 14 Apr 2022 02:25:00 EDT in Design, Indie
Game designer Keith Burgun has been making Roguelike/4X-inspired games with randomly generated maps since 2008. In this article, he explains why he won't be doing that anymore.

Posted by Keith Burgun on Tue, 26 Oct 2021 10:45:00 EDT in Design, Serious
Those nights when you're endlessly scrolling through your favorite game store or library, desperately wanting to play *something*, but rejecting every candidate you can find. I have given a name to your pain!

Posted by Keith Burgun on Mon, 24 May 2021 11:02:00 EDT in Design, Art
Designer and theorist Keith Burgun talks about the TV show Crazy Ex-Girlfriend and how it's a good example of the sort of contextual layering that's needed in game design.

Posted by Keith Burgun on Fri, 05 Mar 2021 10:18:00 EST in Design, Indie
In this article, Keith Burgun lays out a few ways to add "longer arcs", particularly when thinking about tactics games.

Posted by Keith Burgun on Mon, 14 Sep 2020 11:07:00 EDT in Design
In this post, Keith Burgun talks about the history and present of CRPGs, and what he sees as "the project" of the pursuit of fantasy simulation in these games.

Keith Burgun's Comments

Comment In: [Blog - 01/27/2021 - 10:15]

Hey Ross Nice article, and ...

Hey Ross Nice article, and thanks for citing me :D One thing I 'm noticing is, jeez louise I gotta update or take down that Randomness article from 2014 - it needs an update. For the record, I don 't think output randomness should always be avoided.So in the article ...

Comment In: [Blog - 10/05/2020 - 11:11]

I just want to say, ...

I just want to say, I love that your list of Rogue-like games includes zero traditional Rogue-likes, for two reasons: 1. It hammers home the point not sure if this was your intention that these things all basically work in the same way. Rogue-lites, Rogue-likes and a lot of other ...

Comment In: [Blog - 09/14/2020 - 11:07]

You can change a baby ...

You can change a baby 's swaddling in Ultima 8, you can make the newspaper headlines in Arcanum, you can explore a nearly infinite set of dungeons in Daggerfall, but all those tend to have negligible effects on the gameplay experience. I don 't know, I really just disagree actually. ...

Comment In: [Blog - 04/15/2019 - 10:32]

Hi Hmm, in order to ...

Hi Hmm, in order to answer any of your questions I think I don 't understand your complaints. I guess for now I can just say, I 'm sorry you didn 't like the article.

Comment In: [Blog - 10/25/2018 - 10:18]

Thank you for reading. I ...

Thank you for reading. I 'm glad you got something out of it :

Comment In: [Blog - 06/17/2016 - 03:19]

Except for the whole he ...

Except for the whole he was trying to get legislation passed that would ban certain materials, and I would be explicitly against such legislation thing. I would literally veto any of his bills if I had executive authority. And also I 'm not trying to paint a direct violent games ...