I'm the Talking Cat at CatLab Interactive, this means I take care of everything concerning communications and writing for our web game studio. We're based in Ghent, Belgium.
Most of all, I'm a creative writer who aims to boggle your mind with red herrings and unexpected plot twists!
Our current project is QuizWitz, a party quiz game that turns your smart devices into game controllers every time you play. Register for free to play a quiz round from our community, or create your own. The game is in Beta, so feel free to register and start playing!
We've learned a lot during our successful crowdfunding campaign for QuizWitz. In this third and last part, we'll talk about the course of the campaign itself!
We feel like sharing everything we've learned during our successful crowdfunding campaign for QuizWitz. Part 2 is all about the vital choices and preparations we made during our campaign.
We feel like sharing everything we've learned during our successful crowdfunding campaign for QuizWitz. Part 1 will focus on the theory and the benefits.
With only 4 days left on our crowdfunding campaign, we think it's time for a detailed view on the continued development of our QuizWitz party game.
CatLab Interactive designer Katia designed the QuizWitz community network and created both the website for the game and the studio. We felt it would be interesting to shed a light on her work and interests.
Developers who are creating a community platform face a very specific challenge. How do you know who will do what on your platform? For QuizWitz, we tried to create a set of roles to help us with that.
[Blog - 01/15/2016 - 01:10]
Hi Grhyll, thanks for your ...
Hi Grhyll, thanks for your comment r n r nWell, that 's advisable for sure. You could lower that percentage slightly, but keep in mind you can reach the mass through your community. r n r nYou 'll have to tailor everything towards your specific audience and project. If you ...
[Blog - 08/14/2015 - 01:58]
Great post indeed r n ...
Great post indeed r n r nLast month I also wrote one about tools for game developers, in particular for indies and startups. They 're three tools that help to define your business strategy and might help people out too r n r nhttp://www.gamasutra.com/blogs/KenDePooter/20150713/248288/3 tools to flesh out your indie ...