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Ken Kinnison's Blog

Pretty much an amateur game developer always trying to move up the rungs. I've worked with C++, Direct X, a little OpenGL, C#, XNA among other languages and more business related skills. In addition to the technical side I also write and design. With writing my goal is story that stands on its own, but accounts for the special requirements/restrictions of gameplay. Story should drive the gameplay, but shouldn't get in the way of it. With design I've been analyzing, taking apart, putting back together, and then ignoring it and doing what I was going to do anyway. My wife and I are working as a team to forge our own worlds, and allow the player to make them their own. We'll see how this plays out eh?

Member Blogs

Posted by Ken Kinnison on Mon, 29 Oct 2012 12:56:00 EDT in Business/Marketing, Production, Console/PC, Smartphone/Tablet
A hopefully not-to-fanboi counterpoint of an article. 'The Death of Consoles' on wired. The author contends the advantages of the phone will overtake consoles. I agree with his softer assert that they need to change, but the hyperbole is unfounded.

Posted by Ken Kinnison on Sun, 25 Apr 2010 01:35:00 EDT in Design
One fool's examination of games as art, I examine what is art, why that definition may be meaningless, and why as gamers/designers we already got what we wanted... we just may not want what we got.

Posted by Ken Kinnison on Fri, 15 Jan 2010 09:49:00 EST in Design
Critical and probably misguided thoughts on the direction of game development. I poke my finger at some of the vibe I'm getting from game development articles on the 'future' of gaming. I also yap about pizza.

Ken Kinnison's Comments

Comment In: [Blog - 08/05/2016 - 10:09]

Friend of mine has found ...

Friend of mine has found that each sequel he makes causes a ripple long tail effect. So it would be fairly worthwhile to followup a reasonably successful game.

Comment In: [News - 08/05/2016 - 09:36]

Bit of devil 's advocate ...

Bit of devil 's advocate but SOME of that precipitous drop is also players not playing. r nI know I 'm not alone in my frustration about seeing something I want on nearby and being completely blind as to which direction, how far, etc. Some of the things like poke-vision ...

Comment In: [Blog - 06/22/2016 - 10:24]

Definitely like the idea of ...

Definitely like the idea of working with my daughters on stuff. Elder has already shown some interest in coding and story.

Comment In: [News - 05/04/2016 - 02:33]

Heh, this is I 've ...

Heh, this is I 've if those pet ideas I keep coming back to. I love the old school sports games and keep twiddling with one of my own. Best of luck :

Comment In: [Blog - 01/05/2015 - 01:17]

I 've noticed that most ...

I 've noticed that most guns in fps 's tend to have a shorter effective range- while every soldier varies, the m16 has a much higher effective range than the typical 20-40 yard range games seem to place it. A lot of this may have to do with the model ...

Comment In: [Blog - 12/29/2014 - 02:17]

Heh, I had the same ...

Heh, I had the same company name in mind for literally 8 years... a month before we went to register a photographer in Texas registered it lt While we could have gone forward, for some of the reasons you cite for your game name change we ended up reworking it. ...