Posted by
Kenneth Ng
on Thu, 01 Sep 2016 11:42:00 EDT
in
Design,
Programming,
Production,
Console/PC,
Indie,
Business/Marketing,
Serious,
Indie,
Art,
Serious,
Business/Marketing,
Production,
Serious,
Indie
Deliver a targeted, gameplay-focused presentation to impress viewers, drive traffic to your game, and stay competitive.
Posted by
Kenneth Ng
on Mon, 14 Dec 2015 01:54:00 EST
in
Design,
Programming,
Production,
Console/PC,
Indie,
Business/Marketing,
Serious,
Indie,
Art,
Serious,
Business/Marketing,
Production,
Serious,
Indie
Here are my recommendations for free project management tools that can help you and your studio stay on track and work efficiently.
Posted by
Kenneth Ng
on Fri, 11 Dec 2015 11:47:00 EST
in
Design,
Programming,
Production,
Console/PC,
Indie,
Business/Marketing,
Serious,
Indie,
Art,
Serious,
Business/Marketing,
Production,
Serious,
Indie
This tutorial covers the basics of pixel art and showcases the key tools you need in GIMP to achieve pixel perfect art.
Posted by
Kenneth Ng
on Mon, 02 Nov 2015 03:29:00 EST
in
Design,
Programming,
Production,
Console/PC,
Indie,
Business/Marketing,
Serious,
Indie,
Art,
Serious,
Business/Marketing,
Production,
Serious,
Indie
Building a playable and presentable game in one week is no joke. Here’s how we accomplished it through scheduling, prioritizing features, coming up with the minimum viable product, and incremental playtesting.
Comment In:
[Blog - 04/14/2015 - 01:49]
Thanks for sharing. Having worked ...
Thanks for sharing. Having worked in the pharmaceutical industry for almost 3 years now since I graduated, I realized the corporate life is not for me and am making every attempt I can to jump to a more creative pursuit. I love reading about start-ups and the creative freedom of ...