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Kevin Hassall's Blog   Expert Blogs

 

Kevin Hassall has worked in games and digital media production and management since the late '90s. Starting as a designer of tabletop RPGs (on franchises from AD&D and Ars Magica, to Vampire: The Masquerade and Robotech), he moved into video game production. In the last 25 years he has held numerous roles in project and programme management and direction for games, websites and apps - founding one of the first casual games portals (9to5 cafe), working with agencies (e.g. Redwood) and client-side in digital roles (e.g. British Red Cross), in games publishing (as Publishing Director for Oxygen Games) and with indy projects (e.g. Illyriad), a well as management and consultancy work in mainstream games development.

 

Expert Blogs

Posted by Kevin Hassall on Fri, 10 Jun 2022 01:32:00 EDT in Design, Indie
We often design "historical" games as games first, and historical second. But would game designs be more engaging for players if we start with the specifics of history?


Posted by Kevin Hassall on Wed, 05 Jun 2013 07:07:00 EDT in Design, Social/Online
Why run tournaments in an MMO strategy game? What are they meant to achieve, and how do you create an effective tournament? A case study from MMORTS Illyriad.



Kevin Hassall's Comments

Comment In: [Blog - 08/16/2013 - 01:52]

This just in, humans are ...

This just in, humans are good at finding patterns and building narratives around those patterns. Meaning that the viewer/reader/player creates meaning - not the developer/author r n r nYes, true, to a point. r n r nBut many games do have a very clear morality, or make clear assumptions and ...

Comment In: [Blog - 05/30/2013 - 02:39]

Interesting piece - I love ...

Interesting piece - I love the farm labourers story. r n r nOne thing to pick up on, tho: r n r n mission statement, this should come from the values, skillsets and beliefs of everyone in the team r n unless you have a publisher, then it might come ...

Comment In: [News - 05/29/2013 - 09:48]

To be devil 's advocate... ...

To be devil 's advocate... is it really a problem, as the article 's title suggests r n r nAAA A games are huge, stunning, technically impressive, massively expensive, marketing-driven productions. Just like blockbuster movies. r n r nAnd MS wants the XB to be the gaming equivalent of a ...

Comment In: [News - 07/02/2009 - 05:03]

Does handling work-for-hire projects and ...

Does handling work-for-hire projects and original work create a conflict of interests It certainly can do. Just like handling multiple WFH projects can do. I don't see why this is even a question. Once upon a time, a publisher would sign a project with a developer, and the developer would ...