Kevin Murphy's Blog
Kevin Murphy is the founder of RetroNeo Games in Ireland and runs his own regular blog at www.retroneogames.com blogging on all things gaming. His background before games is in business, marketing, bands, and burlesque! Score one for variety.
He got his first PC when he was 7 in 1994 and his first games were Xwing and Commander Keen IV. He's been gaming ever since.
Twitter @kmurphygames or @retroneogames
A look at how the principles of Conscious Capitalism (book/movement by Wholefood CEO John Mackey and others) warrant serious consideration in light of microtransactions run amok and plummeting EA share price.
This gives an overview of (at least the majority of) all possible stages in a game dev career. For each stage it gives example goals and lists unique challenges and freedoms for that stage.
Has proven useful particularly with students & hobbyists so far.
Taking a look at how immersion-breaking excessive inventory management (and looting/carrying in general) can be in role playing games, which otherwise are excellent at immersing the player and letting them affect the game world through the avatar.
Looking at how some games try to add depth to their otherwise cookie cutter enemies. We don't always want this, but usually it does add to the experience. And should we feel more obliged to design historical games in this way? What tools can we use?
We were a few weeks from our intended Greenlight launch date, with a finely crafted marketing strategy, when Valve shifted the goal posts. Now we're drowning in a sea of eleventh-hour Greenlight submissions, unable to get noticed.
A look at the economics of the Paid Mods debate, and how damaging it could be to the industry depending on how it would be implemented on platforms like Steam if and when it next gets brought up.
Kevin Murphy's Comments
[Blog - 06/27/2018 - 10:01]
Unlike Kyle above my behaviour ...
Unlike Kyle above my behaviour doesn 't support this, but I find it very interesting to hear all the same. I suppose it 's heavily dependent on Steam 's algorithm-du-jour though, yes r nLike, it 's good info for now, but may not be the case next Summer
[Blog - 06/20/2018 - 09:49]
Seeing 'strategy ' games like ...
Seeing 'strategy ' games like the new C C, that are just conceited shells of the husks of actual RTS, has been really upsetting. It 's a long time since I played a game that felt like a real RTS to me, and there 's never been one on mobile ...
[News - 06/11/2018 - 09:14]
[Blog - 05/22/2018 - 10:10]
Good calls on all, but ...
Good calls on all, but the bug one can be a bit of a trap. I 've spent a week chasing certain rare bugs that turned out to be Unity issues and not even my own, and in that time, my game didn 't advance. r nZero bugs is a ...
[Blog - 05/10/2018 - 01:26]
[Blog - 04/30/2018 - 06:05]
Cheers for that. I got ...
Cheers for that. I got my game TM 'd in the USA last year but the company name was refused unfortunately. Still, TM in just the USA is enough to stop most companies taking the name even in other territories. r nGood luck with Kartridge Heard about it from Robin ...