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Kevin Murphy's Blog

 

Kevin Murphy is the founder of RetroNeo Games in Ireland and runs his own regular blog at www.retroneogames.com blogging on all things gaming. His background before games is in business, marketing, bands, and burlesque! Score one for variety.

He got his first PC when he was 7 in 1994 and his first games were Xwing and Commander Keen IV. He's been gaming ever since.

Twitter @kmurphygames or @retroneogames

 

Member Blogs

Posted by Kevin Murphy on Wed, 06 Dec 2017 09:28:00 EST in Business/Marketing, Design, Console/PC, Serious
A look at how the principles of Conscious Capitalism (book/movement by Wholefood CEO John Mackey and others) warrant serious consideration in light of microtransactions run amok and plummeting EA share price.


This gives an overview of (at least the majority of) all possible stages in a game dev career. For each stage it gives example goals and lists unique challenges and freedoms for that stage. Has proven useful particularly with students & hobbyists so far.


Posted by Kevin Murphy on Thu, 31 Aug 2017 10:46:00 EDT in Design, Console/PC
Taking a look at how immersion-breaking excessive inventory management (and looting/carrying in general) can be in role playing games, which otherwise are excellent at immersing the player and letting them affect the game world through the avatar.


Posted by Kevin Murphy on Fri, 02 Jun 2017 09:40:00 EDT in Design, Console/PC, Indie
Looking at how some games try to add depth to their otherwise cookie cutter enemies. We don't always want this, but usually it does add to the experience. And should we feel more obliged to design historical games in this way? What tools can we use?


Posted by Kevin Murphy on Thu, 02 Mar 2017 11:32:00 EST in Business/Marketing, Console/PC, Indie
We were a few weeks from our intended Greenlight launch date, with a finely crafted marketing strategy, when Valve shifted the goal posts. Now we're drowning in a sea of eleventh-hour Greenlight submissions, unable to get noticed.


Posted by Kevin Murphy on Mon, 06 Jun 2016 12:55:00 EDT in Business/Marketing, Serious
A look at the economics of the Paid Mods debate, and how damaging it could be to the industry depending on how it would be implemented on platforms like Steam if and when it next gets brought up.



Kevin Murphy's Comments

Comment In: [Blog - 01/19/2017 - 10:46]

Great article. And a good ...

Great article. And a good cautionary tale about Dishonored. Before you mentioned it, I was already thinking about but wait, this doesn 't always work. What about Dishonored Depends on your play style but the stealth options were clearly less fun in that game than combat.

Comment In: [Blog - 12/14/2017 - 09:57]

Interesting idea.. just thinking it ...

Interesting idea.. just thinking it through. r nI can see problems though like if it 's successful everyone wants to get on board and then it can 't really serve its members well enough. Do you think r n r nAn economical problem that comes to mind is that, with ...

Comment In: [Blog - 12/06/2017 - 09:15]

I 'm not a notebook ...

I 'm not a notebook guy ordinarily, but that sounds really useful as I 'm starting a new job in January. Going to pick one up now. r nSide note : if I 'm ever at a workshop style event you usually are given hotel writing pads or something and ...

Comment In: [Blog - 11/21/2017 - 10:36]

Sorry to read all that. ...

Sorry to read all that. Hopefully you can convert some Wishlists over the Christmas period r nBest of luck to you, Constantine.

Comment In: [News - 11/27/2017 - 09:18]

Very interesting. When publishers miss ...

Very interesting. When publishers miss milestone payments twice that should be a serious warning. Hard to imagine how stressful that sunk cost situation was. r nThe open world NBA game in particular sounds like insanity

Comment In: [News - 11/28/2017 - 04:10]

Really looking forward to giving ...

Really looking forward to giving this a go over the Christmas break. Sounds so elegant. Surprised FTL wasn 't mentioned here, as it was the first thing I thought of the first time I saw the trailer, and the systems and decisions do sound a bit similar. r nDon 't ...