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March 22, 2018
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Kevin Murphy's Blog


Kevin Murphy is the founder of RetroNeo Games in Ireland and runs his own regular blog at blogging on all things gaming. His background before games is in business, marketing, bands, and burlesque! Score one for variety.

He got his first PC when he was 7 in 1994 and his first games were Xwing and Commander Keen IV. He's been gaming ever since.

Twitter @kmurphygames or @retroneogames


Member Blogs

Posted by Kevin Murphy on Wed, 06 Dec 2017 09:28:00 EST in Business/Marketing, Design, Console/PC, Serious
A look at how the principles of Conscious Capitalism (book/movement by Wholefood CEO John Mackey and others) warrant serious consideration in light of microtransactions run amok and plummeting EA share price.

This gives an overview of (at least the majority of) all possible stages in a game dev career. For each stage it gives example goals and lists unique challenges and freedoms for that stage. Has proven useful particularly with students & hobbyists so far.

Posted by Kevin Murphy on Thu, 31 Aug 2017 10:46:00 EDT in Design, Console/PC
Taking a look at how immersion-breaking excessive inventory management (and looting/carrying in general) can be in role playing games, which otherwise are excellent at immersing the player and letting them affect the game world through the avatar.

Posted by Kevin Murphy on Fri, 02 Jun 2017 09:40:00 EDT in Design, Console/PC, Indie
Looking at how some games try to add depth to their otherwise cookie cutter enemies. We don't always want this, but usually it does add to the experience. And should we feel more obliged to design historical games in this way? What tools can we use?

Posted by Kevin Murphy on Thu, 02 Mar 2017 11:32:00 EST in Business/Marketing, Console/PC, Indie
We were a few weeks from our intended Greenlight launch date, with a finely crafted marketing strategy, when Valve shifted the goal posts. Now we're drowning in a sea of eleventh-hour Greenlight submissions, unable to get noticed.

Posted by Kevin Murphy on Mon, 06 Jun 2016 12:55:00 EDT in Business/Marketing, Serious
A look at the economics of the Paid Mods debate, and how damaging it could be to the industry depending on how it would be implemented on platforms like Steam if and when it next gets brought up.

Kevin Murphy's Comments

Comment In: [News - 02/28/2018 - 04:00]

You know, you 've convinced ...

You know, you 've convinced me this article and the Overwhelmingly Positive reviews . Downloading now. :D

Comment In: [Blog - 06/02/2017 - 09:40]

Thanks Laura I 'm a ...

Thanks Laura I 'm a big fan of the thoughtfulness of your games in particular. Heart Papers Border and Pendula Swing - for anyone else reading this

Comment In: [Blog - 02/13/2018 - 09:04]

Thanks for this I fit ...

Thanks for this I fit to play so little that it 's nice to have a list of best games that aren 't just aaa blockbusters to check out later

Comment In: [Blog - 02/08/2018 - 04:19]

Oh do please follow up ...

Oh do please follow up with other titles. r nThis was an eloquently descriptive summary of what I liked about the game, but had trouble getting across. r nIt 's a great evolution for the genre

Comment In: [Blog - 02/05/2018 - 10:27]

Great writeup/vdieo I watched the ...

Great writeup/vdieo I watched the vid instead of reading, naturally . Really informative and interesting, thanks

Comment In: [Blog - 01/31/2018 - 09:14]

Thanks for the writeup/video. Nice ...

Thanks for the writeup/video. Nice to see under the hood of this game. Looking forward to pt 2.