Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Kevin Murphy's Blog


Kevin Murphy is the founder of RetroNeo Games in Ireland and runs his own regular blog at blogging on all things gaming. His background before games is in business, marketing, bands, and burlesque! Score one for variety.

He got his first PC when he was 7 in 1994 and his first games were Xwing and Commander Keen IV. He's been gaming ever since.

Twitter @kmurphygames or @retroneogames


Member Blogs

Posted by Kevin Murphy on Wed, 06 Dec 2017 09:28:00 EST in Business/Marketing, Design, Console/PC, Serious
A look at how the principles of Conscious Capitalism (book/movement by Wholefood CEO John Mackey and others) warrant serious consideration in light of microtransactions run amok and plummeting EA share price.

This gives an overview of (at least the majority of) all possible stages in a game dev career. For each stage it gives example goals and lists unique challenges and freedoms for that stage. Has proven useful particularly with students & hobbyists so far.

Posted by Kevin Murphy on Thu, 31 Aug 2017 10:46:00 EDT in Design, Console/PC
Taking a look at how immersion-breaking excessive inventory management (and looting/carrying in general) can be in role playing games, which otherwise are excellent at immersing the player and letting them affect the game world through the avatar.

Posted by Kevin Murphy on Fri, 02 Jun 2017 09:40:00 EDT in Design, Console/PC, Indie
Looking at how some games try to add depth to their otherwise cookie cutter enemies. We don't always want this, but usually it does add to the experience. And should we feel more obliged to design historical games in this way? What tools can we use?

Posted by Kevin Murphy on Thu, 02 Mar 2017 11:32:00 EST in Business/Marketing, Console/PC, Indie
We were a few weeks from our intended Greenlight launch date, with a finely crafted marketing strategy, when Valve shifted the goal posts. Now we're drowning in a sea of eleventh-hour Greenlight submissions, unable to get noticed.

Posted by Kevin Murphy on Mon, 06 Jun 2016 12:55:00 EDT in Business/Marketing, Serious
A look at the economics of the Paid Mods debate, and how damaging it could be to the industry depending on how it would be implemented on platforms like Steam if and when it next gets brought up.

Kevin Murphy's Comments

Comment In: [News - 03/10/2020 - 11:38]

Wooooooooooooooooop r nI still haven ...

Wooooooooooooooooop r nI still haven 't played this and it 's top of my PS exclusives list to get into once I 've time

Comment In: [Blog - 10/22/2018 - 09:38]

Yep. Shock gloves Boss battles ...

Yep. Shock gloves Boss battles were the highlight of this game for me, but I really disliked the Black Mask reveal. He dominated the first half of the game in a good way and then was discarded. I thought they were being brave by using non-Joker characters from the rogues ...

Comment In: [News - 10/01/2018 - 06:30]

That this is even needed ...

That this is even needed is beyond fucked, but I guess it 's a positive step. r nI thought that jailing that prank caller a minor by charging him with domestic terrorism a couple years back would have calmed down these incidents.

Comment In: [Blog - 09/28/2018 - 04:01]

Nice Thanks for sharing here. ...

Nice Thanks for sharing here. I hadn 't discovered them before. Great series for an analysis on. Asylum was the first time I saw this style of combat in a game and popularised it as now I see it everywhere and I was blown away. Feels so good And just ...

Comment In: [Blog - 09/06/2018 - 09:21]

Fun Pain . That 's ...

Fun Pain . That 's a great term I 'm just hearing now. Says it all. r nI disagree personally just that the opening sections of a mobile F2P game are fun. The constant flash-flash-you-pressed-the-button-well-done reward nonsense makes me feel like they think I 'm stupid, and they 're hiding ...

Comment In: [Blog - 08/27/2018 - 03:10]

Thanks for the tips Hadn ...

Thanks for the tips Hadn 't heard of Alexa, and like Josh said the Freelancers tip is worth noting.