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October 20, 2018
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Kevin Murphy's Blog

 

Kevin Murphy is the founder of RetroNeo Games in Ireland and runs his own regular blog at www.retroneogames.com blogging on all things gaming. His background before games is in business, marketing, bands, and burlesque! Score one for variety.

He got his first PC when he was 7 in 1994 and his first games were Xwing and Commander Keen IV. He's been gaming ever since.

Twitter @kmurphygames or @retroneogames

 

Member Blogs

Posted by Kevin Murphy on Wed, 06 Dec 2017 09:28:00 EST in Business/Marketing, Design, Console/PC, Serious
A look at how the principles of Conscious Capitalism (book/movement by Wholefood CEO John Mackey and others) warrant serious consideration in light of microtransactions run amok and plummeting EA share price.


This gives an overview of (at least the majority of) all possible stages in a game dev career. For each stage it gives example goals and lists unique challenges and freedoms for that stage. Has proven useful particularly with students & hobbyists so far.


Posted by Kevin Murphy on Thu, 31 Aug 2017 10:46:00 EDT in Design, Console/PC
Taking a look at how immersion-breaking excessive inventory management (and looting/carrying in general) can be in role playing games, which otherwise are excellent at immersing the player and letting them affect the game world through the avatar.


Posted by Kevin Murphy on Fri, 02 Jun 2017 09:40:00 EDT in Design, Console/PC, Indie
Looking at how some games try to add depth to their otherwise cookie cutter enemies. We don't always want this, but usually it does add to the experience. And should we feel more obliged to design historical games in this way? What tools can we use?


Posted by Kevin Murphy on Thu, 02 Mar 2017 11:32:00 EST in Business/Marketing, Console/PC, Indie
We were a few weeks from our intended Greenlight launch date, with a finely crafted marketing strategy, when Valve shifted the goal posts. Now we're drowning in a sea of eleventh-hour Greenlight submissions, unable to get noticed.


Posted by Kevin Murphy on Mon, 06 Jun 2016 12:55:00 EDT in Business/Marketing, Serious
A look at the economics of the Paid Mods debate, and how damaging it could be to the industry depending on how it would be implemented on platforms like Steam if and when it next gets brought up.



Kevin Murphy's Comments

Comment In: [News - 10/01/2018 - 06:30]

That this is even needed ...

That this is even needed is beyond fucked, but I guess it 's a positive step. r nI thought that jailing that prank caller a minor by charging him with domestic terrorism a couple years back would have calmed down these incidents.

Comment In: [Blog - 09/28/2018 - 04:01]

Nice Thanks for sharing here. ...

Nice Thanks for sharing here. I hadn 't discovered them before. Great series for an analysis on. Asylum was the first time I saw this style of combat in a game and popularised it as now I see it everywhere and I was blown away. Feels so good And just ...

Comment In: [Blog - 09/06/2018 - 09:21]

Fun Pain . That 's ...

Fun Pain . That 's a great term I 'm just hearing now. Says it all. r nI disagree personally just that the opening sections of a mobile F2P game are fun. The constant flash-flash-you-pressed-the-button-well-done reward nonsense makes me feel like they think I 'm stupid, and they 're hiding ...

Comment In: [Blog - 08/27/2018 - 03:10]

Thanks for the tips Hadn ...

Thanks for the tips Hadn 't heard of Alexa, and like Josh said the Freelancers tip is worth noting.

Comment In: [News - 08/21/2018 - 06:22]

Interesting. I like the amount ...

Interesting. I like the amount of exceptions he talks about. It 's a much more detailed system than Shadow or Mordor, but I haven 't tried it yet due to the loot crates and grinding. Now that they 're moved I may just pick it up. Loved the original.

Comment In: [News - 08/22/2018 - 03:53]

The article doesn 't exist... ...

The article doesn 't exist... at time of commenting, the article is blank