Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
July 21, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Kevin Murphy's Blog


Kevin Murphy is the founder of RetroNeo Games in Ireland and runs his own regular blog at blogging on all things gaming. His background before games is in business, marketing, bands, and burlesque! Score one for variety.

He got his first PC when he was 7 in 1994 and his first games were Xwing and Commander Keen IV. He's been gaming ever since.

Twitter @kmurphygames or @retroneogames


Member Blogs

Posted by Kevin Murphy on Wed, 06 Dec 2017 09:28:00 EST in Business/Marketing, Design, Console/PC, Serious
A look at how the principles of Conscious Capitalism (book/movement by Wholefood CEO John Mackey and others) warrant serious consideration in light of microtransactions run amok and plummeting EA share price.

This gives an overview of (at least the majority of) all possible stages in a game dev career. For each stage it gives example goals and lists unique challenges and freedoms for that stage. Has proven useful particularly with students & hobbyists so far.

Posted by Kevin Murphy on Thu, 31 Aug 2017 10:46:00 EDT in Design, Console/PC
Taking a look at how immersion-breaking excessive inventory management (and looting/carrying in general) can be in role playing games, which otherwise are excellent at immersing the player and letting them affect the game world through the avatar.

Posted by Kevin Murphy on Fri, 02 Jun 2017 09:40:00 EDT in Design, Console/PC, Indie
Looking at how some games try to add depth to their otherwise cookie cutter enemies. We don't always want this, but usually it does add to the experience. And should we feel more obliged to design historical games in this way? What tools can we use?

Posted by Kevin Murphy on Thu, 02 Mar 2017 11:32:00 EST in Business/Marketing, Console/PC, Indie
We were a few weeks from our intended Greenlight launch date, with a finely crafted marketing strategy, when Valve shifted the goal posts. Now we're drowning in a sea of eleventh-hour Greenlight submissions, unable to get noticed.

Posted by Kevin Murphy on Mon, 06 Jun 2016 12:55:00 EDT in Business/Marketing, Serious
A look at the economics of the Paid Mods debate, and how damaging it could be to the industry depending on how it would be implemented on platforms like Steam if and when it next gets brought up.

Kevin Murphy's Comments

Comment In: [Blog - 06/27/2018 - 10:01]

Unlike Kyle above my behaviour ...

Unlike Kyle above my behaviour doesn 't support this, but I find it very interesting to hear all the same. I suppose it 's heavily dependent on Steam 's algorithm-du-jour though, yes r nLike, it 's good info for now, but may not be the case next Summer

Comment In: [Blog - 06/20/2018 - 09:49]

Seeing 'strategy ' games like ...

Seeing 'strategy ' games like the new C C, that are just conceited shells of the husks of actual RTS, has been really upsetting. It 's a long time since I played a game that felt like a real RTS to me, and there 's never been one on mobile ...

Comment In: [News - 06/11/2018 - 09:14]

Sounds great on paper, alright. ...

Sounds great on paper, alright. Hopefully it plays out well and we get more amazing games like Hellblade I 'm an optimist today :

Comment In: [Blog - 05/22/2018 - 10:10]

Good calls on all, but ...

Good calls on all, but the bug one can be a bit of a trap. I 've spent a week chasing certain rare bugs that turned out to be Unity issues and not even my own, and in that time, my game didn 't advance. r nZero bugs is a ...

Comment In: [Blog - 05/10/2018 - 01:26]

Congratulations. Glad it paid off ...

Congratulations. Glad it paid off for you. A very difficult decision to make, particularly when it goes against conventional 'wisdom '.

Comment In: [Blog - 04/30/2018 - 06:05]

Cheers for that. I got ...

Cheers for that. I got my game TM 'd in the USA last year but the company name was refused unfortunately. Still, TM in just the USA is enough to stop most companies taking the name even in other territories. r nGood luck with Kartridge Heard about it from Robin ...