Kevin Murphy's Blog
Kevin Murphy is the founder of RetroNeo Games in Ireland and runs his own regular blog at www.retroneogames.com blogging on all things gaming. His background before games is in business, marketing, bands, and burlesque! Score one for variety.
He got his first PC when he was 7 in 1994 and his first games were Xwing and Commander Keen IV. He's been gaming ever since.
Twitter @kmurphygames or @retroneogames
A look at how the principles of Conscious Capitalism (book/movement by Wholefood CEO John Mackey and others) warrant serious consideration in light of microtransactions run amok and plummeting EA share price.
This gives an overview of (at least the majority of) all possible stages in a game dev career. For each stage it gives example goals and lists unique challenges and freedoms for that stage.
Has proven useful particularly with students & hobbyists so far.
Taking a look at how immersion-breaking excessive inventory management (and looting/carrying in general) can be in role playing games, which otherwise are excellent at immersing the player and letting them affect the game world through the avatar.
Looking at how some games try to add depth to their otherwise cookie cutter enemies. We don't always want this, but usually it does add to the experience. And should we feel more obliged to design historical games in this way? What tools can we use?
We were a few weeks from our intended Greenlight launch date, with a finely crafted marketing strategy, when Valve shifted the goal posts. Now we're drowning in a sea of eleventh-hour Greenlight submissions, unable to get noticed.
A look at the economics of the Paid Mods debate, and how damaging it could be to the industry depending on how it would be implemented on platforms like Steam if and when it next gets brought up.
Kevin Murphy's Comments
[News - 11/28/2018 - 04:39]
That was far more detailed ...
That was far more detailed and insightful than I expected to read. Thanks for it I fully agree but from a different angle. We 're at saturation. Anyone can see it. Gamers don 't have time to play the releases they want to play, and so even targeting your core ...
[Blog - 10/22/2018 - 09:38]
Yep. Shock gloves Boss battles ...
Yep. Shock gloves Boss battles were the highlight of this game for me, but I really disliked the Black Mask reveal. He dominated the first half of the game in a good way and then was discarded. I thought they were being brave by using non-Joker characters from the rogues ...
[News - 10/01/2018 - 06:30]
That this is even needed ...
That this is even needed is beyond fucked, but I guess it 's a positive step. r nI thought that jailing that prank caller a minor by charging him with domestic terrorism a couple years back would have calmed down these incidents.
[Blog - 09/28/2018 - 04:01]
Nice Thanks for sharing here. ...
Nice Thanks for sharing here. I hadn 't discovered them before. Great series for an analysis on. Asylum was the first time I saw this style of combat in a game and popularised it as now I see it everywhere and I was blown away. Feels so good And just ...
[Blog - 09/06/2018 - 09:21]
Fun Pain . That 's ...
Fun Pain . That 's a great term I 'm just hearing now. Says it all. r nI disagree personally just that the opening sections of a mobile F2P game are fun. The constant flash-flash-you-pressed-the-button-well-done reward nonsense makes me feel like they think I 'm stupid, and they 're hiding ...
[Blog - 08/27/2018 - 03:10]