Kevin Murphy's Blog
Kevin Murphy is the founder of RetroNeo Games in Ireland and runs his own regular blog at www.retroneogames.com blogging on all things gaming. His background before games is in business, marketing, bands, and burlesque! Score one for variety.
He got his first PC when he was 7 in 1994 and his first games were Xwing and Commander Keen IV. He's been gaming ever since.
Twitter @kmurphygames or @retroneogames
A look at how the principles of Conscious Capitalism (book/movement by Wholefood CEO John Mackey and others) warrant serious consideration in light of microtransactions run amok and plummeting EA share price.
This gives an overview of (at least the majority of) all possible stages in a game dev career. For each stage it gives example goals and lists unique challenges and freedoms for that stage.
Has proven useful particularly with students & hobbyists so far.
Taking a look at how immersion-breaking excessive inventory management (and looting/carrying in general) can be in role playing games, which otherwise are excellent at immersing the player and letting them affect the game world through the avatar.
Looking at how some games try to add depth to their otherwise cookie cutter enemies. We don't always want this, but usually it does add to the experience. And should we feel more obliged to design historical games in this way? What tools can we use?
We were a few weeks from our intended Greenlight launch date, with a finely crafted marketing strategy, when Valve shifted the goal posts. Now we're drowning in a sea of eleventh-hour Greenlight submissions, unable to get noticed.
A look at the economics of the Paid Mods debate, and how damaging it could be to the industry depending on how it would be implemented on platforms like Steam if and when it next gets brought up.
Kevin Murphy's Comments
[News - 02/28/2018 - 04:00]
[Blog - 06/02/2017 - 09:40]
Thanks Laura I 'm a ...
Thanks Laura I 'm a big fan of the thoughtfulness of your games in particular. Heart Papers Border and Pendula Swing - for anyone else reading this
[Blog - 02/13/2018 - 09:04]
Thanks for this I fit ...
Thanks for this I fit to play so little that it 's nice to have a list of best games that aren 't just aaa blockbusters to check out later
[Blog - 02/08/2018 - 04:19]
Oh do please follow up ...
Oh do please follow up with other titles. r nThis was an eloquently descriptive summary of what I liked about the game, but had trouble getting across. r nIt 's a great evolution for the genre
[Blog - 02/05/2018 - 10:27]
[Blog - 01/31/2018 - 09:14]