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January 23, 2018
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Kevin Sultan's Blog




My name is Kevin SULTAN. I am a French Video Game Designer working in the industry for 7 years. I acquired experience on all kinds of projects from eduicational games to first persons shooters and spent a lot of time developping my own prototypes. I am particularly interested in multiplayer games, open worlds and storytelling.


Current position: Associate Game Designer on the AAA RPG South Park: The Fractured But Whole at Ubisoft San Francisco.


Member Blogs

Posted by Kevin Sultan on Mon, 12 Dec 2016 10:00:00 EST in Audio, Design, Art
This article summarizes the main principles of camouflage and makes a short assessment about how video games use it to create interesting stealth gameplay - or deliberately ignore it to provide better feedback in any genres.

Posted by Kevin Sultan on Sun, 05 Jan 2014 09:17:00 EST in Design, Console/PC
The psychological anthropology analyzes the mechanisms of the collective unconscious that we can used to anticipate the player reactions and encourage the emergence of specific feelings. This article includes a study case about "monsters".

Kevin Sultan's Comments

Comment In: [News - 05/17/2017 - 03:21]

NB: The TV series is ...

NB: The TV series is known as Wied 378 min or The Hexer abroad.

Comment In: [Blog - 01/09/2017 - 02:12]

Adapting an intellectual property is ...

Adapting an intellectual property is a challenge lying in any media and any genres. If there is an original piece, then the audience naturally expects a specific result.

Comment In: [News - 09/23/2016 - 10:01]

I am very enthusiastic about ...

I am very enthusiastic about this news. I remember I was only reading books for school purposes as a teenage. Then, my parents offered me Legacy of Blood from the Diablo series on my 14th birthday. I loved it such much that I read 4 other books from video games ...

Comment In: [Blog - 07/12/2016 - 10:35]

Completing a project is very ...

Completing a project is very important. It prevents geting a feeling of having left something unachieved and having loose precious time. I am glad you did it.

Comment In: [Blog - 01/25/2016 - 01:48]

Going indie is always risky. ...

Going indie is always risky. I still remember classmates saying they would never work on AAA projects and create their own studio right after the graduation. I never understood them: there are such a lot of things to learn from the AAA industry and getting involved in a large / ...

Comment In: [Blog - 06/09/2015 - 01:20]

Hello Jamie r n r ...

Hello Jamie r n r nI enjoyed both the game and the books but an inconsistency regarding the swords quite disturbed me in the game. The fact is that Geralt explains himself in the books that his silver sword is very efficient against monsters but it can slash humanoids just ...