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December 7, 2021
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Kim Pallister's Blog   Expert Blogs


Kim Pallister is Director of the VR Center of Excellence at Intel. When not prepping the world for super-cool hardware, he blogs at He's written for various publications including Gamasutra and the Game Programming Gems series. Kim's been around the game industry for over 20 years at companies like Intel, Microsoft and Matrox.


Expert Blogs

Posted by Kim Pallister on Tue, 14 Dec 2010 07:40:00 EST in Business/Marketing
Ad-supported games may provide a way to lighten costs for gamers and developers alike, but has the market so soured on them that they are refusing to even look?

Posted by Kim Pallister on Sun, 21 Mar 2010 11:44:00 EDT
While this year's GDC provided learnings on all facets of game development, this year's rant session held great lesson on leadership that bears calling out.

Posted by Kim Pallister on Thu, 26 Nov 2009 03:21:00 EST
Kim draws some parallels between Chris Hecker's recent MIGS keynote and Edward R Murrow's 1958 speech on the responsibility of those bringing Television content to market.

Posted by Kim Pallister on Wed, 10 Jun 2009 01:44:00 EDT
The hype around the different motion controllers announced at E3 overshadowed what will likely turn out to be the most significant announcement at E3: The integration of social network services like Facebook and Twitter.

Posted by Kim Pallister on Wed, 20 May 2009 03:05:00 EDT
Analysts seem skeptical of Walmart's testing of the used-game waters. Does anyone really believe that the poster-child of retail efficiency-improvement won't eventually get it right?

Posted by Kim Pallister on Sat, 07 Mar 2009 04:19:00 EST
Looking at implications of Best Buy, Toys R Us and Amazon jumping into the used-game business. Rather than the spread of a cancer, maybe competition is a good thing?

Kim Pallister's Comments

Comment In: [Blog - 11/21/2016 - 12:49]

Astute observations Daniel. Nice work. ...

Astute observations Daniel. Nice work. r n r nIn the vein of Historical context matters , lets be clear that the Indie thing isn 't new and wasn 't invented with modern digital distribution systems. The first indie distribution system was the floppy-in-a-ziploc-bag. There were waves of indie success on ...

Comment In: [News - 10/07/2016 - 07:01]

In his keynote he made ...

In his keynote he made numerous mentions of seated swivel chair experience on mobile. I think he was implying that this was the baseline for mobile until mobile devices get position-tracking.

Comment In: [Blog - 08/11/2015 - 01:53]

Matthew, interesting article. r n ...

Matthew, interesting article. r n r nDid you test against a 'control object ' to see whether a static reference object vs body part would achieve the same effect e.g. a cockpit fixed to player body position instead of a nose/feet

Comment In: [News - 04/20/2015 - 04:48]

Bob: I 'd asked the ...

Bob: I 'd asked the same question in the past and had it explained that it was in part how the acounting was done. e.g. EA sells game to walmart for, say, 45, who then turn around and sell it for 60, EA only counts the 45 as revenue. In ...

Comment In: [Blog - 10/30/2014 - 03:49]

The original post wasn 't ...

The original post wasn 't about booth babes. It was about the industry creating/maintaining an environment that 's hostile toward women. It was using E3 booth babes as a single example of that culture within the industry. r n r nErnest was using an analogy about how creating or tolerating ...

Comment In: [Blog - 08/07/2014 - 03:02]

Thank you for putting the ...

Thank you for putting the heart-felt post-mortem out there for others to learn from. It takes guts to do that. r n r nOne point I noted: Other than mentioning 20k for marketing in your original budget, there 's no mention of marketing anywhere in your piece. In such a ...