Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Kole Hicks's Blog


About Kole Audio Solutions...

"Emotionally powerful Music and immersive Sound Effects.

With over a dozen years of musical/audio experience through both formal institutions and various Game, Film, & T.V. projects, Kole Audio Solutions is exactly that — an affordable, yet high-quality solution to your project's audio needs.  Click HERE to find out more"


My Blog's Purpose...

The intent of this Gamasutra blog is to share the experiences and thoughts of an Independent Composer/Sound Designer on all areas of Game Audio with other game developers in the hope that we gather feedback, learn something valuable, and push ourselves further in finding effective solutions to many game audio conundrums. 

Contact me via: KoleAudioSolutions (at)


Member Blogs

Posted by Kole Hicks on Mon, 23 May 2016 02:05:00 EDT in Audio, Business/Marketing, Production, Indie
In this article I'll walk you through the process of determining the potential audio costs of your project; specifically when figuring out your crowdfunding goal.

Posted by Kole Hicks on Fri, 13 Nov 2015 02:22:00 EST in Audio, Business/Marketing, Console/PC, Indie
This article recaps the information shared at GameSoundCon's "Business Essentials - People, Pitches, & Paperwork" presentation. Everything from networking strategies, developing a brilliant pitch, & sealing it with the right Agreement.

Posted by Kole Hicks on Wed, 18 Mar 2015 01:54:00 EDT in Audio, Business/Marketing, Console/PC
This article summarizes some of the most important takeaways from the "Landing Your First Game and Building a Career" panel from GDC '15. The panel is specifically catered to Game Audio freelancers, but applicable to freelancers of every discipline.

Posted by Kole Hicks on Sat, 14 Sep 2013 02:35:00 EDT in Audio, Business/Marketing, Indie
Does your Indie Game need Music? Have you decided that you'd like to hire a Composer for a custom score? There are a few things you should know about the process beforehand, so you can accurately budget for your game's music.

Posted by Kole Hicks on Fri, 28 Sep 2012 09:00:00 EDT in Audio
New to making games and at that point in development where you need Music/Sound/VO but don't know where to go or what to do? Or are you a Veteran and just want to make the experience easier? This is How to Hire an Audio Contractor for your Game...

Posted by Kole Hicks on Thu, 01 Dec 2011 09:00:00 EST in Audio, Smartphone/Tablet
Things I took into consideration when composing the music for Hidden Variable's 'Bag it!'

Kole Hicks's Comments

Comment In: [Blog - 05/23/2016 - 02:05]

Jeremy summed it all up ...

Jeremy summed it all up quite nicely : r n r nWFH Agreements tend to be the standard in the AAA game industry, so I decided to work backwards from that. However with that said, Licensing Agreements have been quite common for me in the Indie Game world. Regardless of ...

Comment In: [Blog - 11/13/2013 - 10:06]

Nice article s Jonathan I ...

Nice article s Jonathan I read Part 1 one as well . I think it 's also worth mentioning that there is usually a very large gap in the upfront price difference between a WFH Licensing Agreement. For a Developer, a WFH that includes all the standard language about owning ...

Comment In: [News - 01/28/2013 - 05:36]

Solid very useful info ...

Solid very useful info

Comment In: [Blog - 12/31/2012 - 05:16]

Good read quite useful. Thanks ...

Good read quite useful. Thanks for posting, Michael.

Comment In: [News - 12/07/2012 - 05:04]

As with all Art, Music ...

As with all Art, Music is quite subjective. I for one thought it worked very nicely enjoyed the overall experience enhanced by the music . A Grammy Nomination VGA for Best Score seems to confirm that a majority of the people enjoyed the music as well.

Comment In: [Blog - 09/28/2012 - 09:00]

Thanks for reading, Brian Ah ...

Thanks for reading, Brian Ah yes, a very good point... I completely agree. r n r nBringing in your Audio Contractor s as early as possible is definitely ideal. Although our contribution to a game is absolutely essential for the game 's enjoyability, it 's not uncommon to be pushed ...