[News - 05/05/2017 - 11:51]
[News - 03/22/2017 - 05:00]
No one is saying otherwise... ...
No one is saying otherwise... r n r nYour identity, which is shaped and directed not only by you but by the people and social structures around you, is inextricably tied to your work, especially as a creative. If you deny yourself that, you 're probably making some boring art.
[News - 03/21/2017 - 04:59]
Right -- like Abby says, ...
Right -- like Abby says, he 's not discounting the mathematical or feedback side of it. Of course, those are all part of the balancing act. I don 't think any good designer will say to rely solely on metrics, solely on player feedback or solely on intuition when making ...
[News - 03/20/2017 - 05:04]
[News - 03/02/2017 - 04:05]
[News - 02/17/2017 - 03:59]
3. Eliciting player emotions using ...
3. Eliciting player emotions using mechanics that aren 't focused on skill or mastery r n4. Creating a sense of presence and putting players in the same headspace as a character in a world where there aren 't explicit objectives and goals r n5. Taking dev and design skills from ...
[News - 02/14/2017 - 11:38]
[News - 01/31/2017 - 11:18]
Ok, you 've posted this ...
Ok, you 've posted this in what, four articles now Other commenters have politely engaged with you and pointed to reports on other sites laying out the facts about these two measures. What you 're doing now is spamming. Please refrain. Thanks r n r nhttp://www.gamasutra.com/static2/comment guidelines.html
[News - 12/14/2016 - 04:00]
Check out my trends list ...
Check out my trends list I made a note of it there: http://www.gamasutra.com/view/news/287485/The 5 trends that defined the game industry in 2016.php
[News - 12/13/2016 - 03:59]