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September 24, 2017
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Kris Graft's Comments

Comment In: [News - 03/21/2017 - 04:59]

Right -- like Abby says, ...

Right -- like Abby says, he 's not discounting the mathematical or feedback side of it. Of course, those are all part of the balancing act. I don 't think any good designer will say to rely solely on metrics, solely on player feedback or solely on intuition when making ...

Comment In: [News - 03/20/2017 - 05:04]

That 's a promo pic ...

That 's a promo pic from Nintendo. Sadly, none of us look as cool as anyone in that pic.

Comment In: [News - 03/02/2017 - 04:05]

That was a typo Fixed ...

That was a typo Fixed it--sorry for the confusion.

Comment In: [News - 02/17/2017 - 03:59]

3. Eliciting player emotions using ...

3. Eliciting player emotions using mechanics that aren 't focused on skill or mastery r n4. Creating a sense of presence and putting players in the same headspace as a character in a world where there aren 't explicit objectives and goals r n5. Taking dev and design skills from ...

Comment In: [News - 02/14/2017 - 11:38]

Disney didn 't think it ...

Disney didn 't think it was funny. Though you 're right, The Daily Stormer thought it was hilarious

Comment In: [News - 01/31/2017 - 11:18]

Ok, you 've posted this ...

Ok, you 've posted this in what, four articles now Other commenters have politely engaged with you and pointed to reports on other sites laying out the facts about these two measures. What you 're doing now is spamming. Please refrain. Thanks r n r nhttp://www.gamasutra.com/static2/comment guidelines.html

Comment In: [News - 12/14/2016 - 04:00]

Check out my trends list ...

Check out my trends list I made a note of it there: http://www.gamasutra.com/view/news/287485/The 5 trends that defined the game industry in 2016.php

Comment In: [News - 12/13/2016 - 03:59]

Ha, yeah, I noted that ...

Ha, yeah, I noted that last year

Comment In: [News - 11/10/2016 - 06:23]

you have a point. fixed ...

you have a point. fixed

Comment In: [News - 10/03/2016 - 04:20]

Thanks, fixed it ...

Thanks, fixed it

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