Kris Steele's Member Blogs
The last few years I've been struggling with finding the right platform to release my games on. In this post I'll talk about my experiences with XBLIG, iOS, Ouya, and PC and what is on the horizon next.
Looking back at all our game developer happenings in 2013. Four releases and our first GDC among other things.
Our sales on Ouya thus far haven’t been good so why would we continue to invest in this platform? Having XNA games already created, an Ouya release is an easy step on the way to a PC release when using MonoGame.
I don't care if they sell more, I'm done with selling dollar games because my games are worth more than that.
Turtles out of the Shadows is a game that looks good (if you ignore the uncanny valley) but is one of the most seriously borked experiences in my gaming life.
Over the past month, I have been working on porting my second XBLIG / XNA release Abduction Action! to Ouya using MonoGame. Since this is something I haven’t seen a lot of people doing, I thought I’d take a little time to talk about the experience so far.
Talking about the latest video of my latest project Hypership Out of Control 2.
Taking a look back at the development of my latest game 2D Voxel Madness, a development process was far longer and far more draining than initially anticipated.
Taking a look at the sales, downloads, successes and failures of Hypership on XBLIG, WP7, and iOS.
In depth preview of our upcoming game Volchaos, coming soon to XBLIG and PC.