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April 20, 2021
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Kris Steele's Member Blogs

The last few years I've been struggling with finding the right platform to release my games on. In this post I'll talk about my experiences with XBLIG, iOS, Ouya, and PC and what is on the horizon next.



Our sales on Ouya thus far haven’t been good so why would we continue to invest in this platform? Having XNA games already created, an Ouya release is an easy step on the way to a PC release when using MonoGame.




Over the past month, I have been working on porting my second XBLIG / XNA release Abduction Action! to Ouya using MonoGame. Since this is something I haven’t seen a lot of people doing, I thought I’d take a little time to talk about the experience so far.