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Kris Steele's Member Blogs

The last few years I've been struggling with finding the right platform to release my games on. In this post I'll talk about my experiences with XBLIG, iOS, Ouya, and PC and what is on the horizon next.


Posted by Kris Steele on Tue, 11 Feb 2014 09:50:00 EST in Business/Marketing, Console/PC, Indie
Looking back at all our game developer happenings in 2013. Four releases and our first GDC among other things.


Posted by Kris Steele on Tue, 04 Feb 2014 01:24:00 EST in Business/Marketing, Programming
Our sales on Ouya thus far havenít been good so why would we continue to invest in this platform? Having XNA games already created, an Ouya release is an easy step on the way to a PC release when using MonoGame.


Posted by Kris Steele on Tue, 14 Jan 2014 12:30:00 EST in Business/Marketing, Indie, Smartphone/Tablet
I don't care if they sell more, I'm done with selling dollar games because my games are worth more than that.


Posted by Kris Steele on Thu, 29 Aug 2013 01:18:00 EDT in Design, Console/PC
Turtles out of the Shadows is a game that looks good (if you ignore the uncanny valley) but is one of the most seriously borked experiences in my gaming life.


Posted by Kris Steele on Mon, 26 Aug 2013 11:59:00 EDT in Programming, Indie
Over the past month, I have been working on porting my second XBLIG / XNA release Abduction Action! to Ouya using MonoGame. Since this is something I havenít seen a lot of people doing, I thought Iíd take a little time to talk about the experience so far.


Posted by Kris Steele on Tue, 28 May 2013 01:36:00 EDT in Design, Indie
Talking about the latest video of my latest project Hypership Out of Control 2.


Posted by Kris Steele on Wed, 07 Nov 2012 09:42:00 EST in Design, Console/PC
Taking a look back at the development of my latest game 2D Voxel Madness, a development process was far longer and far more draining than initially anticipated.


Posted by Kris Steele on Tue, 01 Nov 2011 12:26:00 EDT in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
Taking a look at the sales, downloads, successes and failures of Hypership on XBLIG, WP7, and iOS.


Posted by Kris Steele on Tue, 11 Oct 2011 11:51:00 EDT in Design, Console/PC
In depth preview of our upcoming game Volchaos, coming soon to XBLIG and PC.


[More Kris Steele Blogs]