Kris Steele's Member Blogs
Posted by
Kris Steele
on Fri, 05 Sep 2014 03:10:00 EDT
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The last few years I've been struggling with finding the right platform to release my games on. In this post I'll talk about my experiences with XBLIG, iOS, Ouya, and PC and what is on the horizon next.
Posted by
Kris Steele
on Tue, 11 Feb 2014 09:50:00 EST
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Looking back at all our game developer happenings in 2013. Four releases and our first GDC among other things.
Posted by
Kris Steele
on Tue, 04 Feb 2014 01:24:00 EST
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Our sales on Ouya thus far haven’t been good so why would we continue to invest in this platform? Having XNA games already created, an Ouya release is an easy step on the way to a PC release when using MonoGame.
Posted by
Kris Steele
on Tue, 14 Jan 2014 12:30:00 EST
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I don't care if they sell more, I'm done with selling dollar games because my games are worth more than that.
Posted by
Kris Steele
on Thu, 29 Aug 2013 01:18:00 EDT
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Turtles out of the Shadows is a game that looks good (if you ignore the uncanny valley) but is one of the most seriously borked experiences in my gaming life.
Posted by
Kris Steele
on Mon, 26 Aug 2013 11:59:00 EDT
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Over the past month, I have been working on porting my second XBLIG / XNA release Abduction Action! to Ouya using MonoGame. Since this is something I haven’t seen a lot of people doing, I thought I’d take a little time to talk about the experience so far.
Posted by
Kris Steele
on Tue, 28 May 2013 01:36:00 EDT
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Talking about the latest video of my latest project Hypership Out of Control 2.
Posted by
Kris Steele
on Wed, 07 Nov 2012 09:42:00 EST
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Taking a look back at the development of my latest game 2D Voxel Madness, a development process was far longer and far more draining than initially anticipated.
Posted by
Kris Steele
on Tue, 01 Nov 2011 12:26:00 EDT
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Taking a look at the sales, downloads, successes and failures of Hypership on XBLIG, WP7, and iOS.
Posted by
Kris Steele
on Tue, 11 Oct 2011 11:51:00 EDT
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In depth preview of our upcoming game Volchaos, coming soon to XBLIG and PC.