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March 22, 2018
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Krzysztof Narkowicz's Blog


I worked for more than a decade as an engine programmer with a very strong focus on graphics. Currently I'm the Lead Engine Programmer at Flying Wild Hog. I love working with artists, coding graphics and coding “close to the metal”.

Follow me on Twitter: @knarkowicz


Member Blogs

Posted by Krzysztof Narkowicz on Thu, 16 Nov 2017 09:27:00 EST in Programming, Art, Console/PC
How to efficiently populate massive game worlds? Certainly, we donít want to place every tree manually. After all, game development is about making smart trade-offs.